fix(rules): correct P2/P3 PF1e conformance bugs (flanking, touch, blinded, disabled, death, maneuvers, DR, sneak)
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@@ -186,7 +186,7 @@ def test_ranged_threat_empty_without_ranged_enemies() -> None:
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archer = make_state(
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_combatant("archer", _ranged_weapon("archer", "ranged", 60)), "monsters", (0, 0)
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)
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archer.hp = 0 # inactive: hp <= 0
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archer.hp = -1 # inactive: hp < 0 (0 hp would be disabled-but-active, B11)
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hero = make_state(_combatant("hero", _sword("hero")), "players", (4, 4))
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engine = _engine([hero, melee_foe, archer], _open_rows())
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