fix(rules): correct P2/P3 PF1e conformance bugs (flanking, touch, blinded, disabled, death, maneuvers, DR, sneak)
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@@ -144,7 +144,7 @@ def test_sunder_then_repair_restores_weapon() -> None:
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b_spec = make_combatant("b")
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a = make_state(a_spec, "players", (1, 1))
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b = make_state(b_spec, "monsters", (1, 2))
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engine = make_engine([12] * 5, [a, b])
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engine = make_engine([1] + [12] * 5, [a, b])
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for _ in range(5):
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engine._execute(a, Action(kind="maneuver", target_id="b", maneuver="sunder"))
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assert "b-w" in b.weapon_broken
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