fix(rules): apply the power attack penalty to melee touch attacks
PF1e (CRB Power Attack): "take a -1 penalty on all melee attack rolls ... The bonus damage does not apply to touch attacks." A melee touch (kind "touch", no range increment) is a melee attack, so _power_attack_amt now rides its attack and confirmation rolls; the +2X/+3X damage bonus stays gated on kind == "melee". Ranged attacks and rays are unaffected. The test that pinned the old melee-weapon-only simplification was rewritten to lock the corrected behavior; README and abilities.py updated. Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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@@ -139,8 +139,9 @@ DODGE = AbilitySpec(
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),
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)
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# Power Attack: active feat — declare at turn start, -X atk / +2X dmg on all
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# melee attacks this turn, where X = BAB//4 + 1 (min 1). No passive modifiers;
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# Power Attack: active feat — declare at turn start, -X atk on all melee
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# attack rolls (melee touch included) and +2X dmg on melee WEAPON damage only
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# (never touch), where X = BAB//4 + 1 (min 1). No passive modifiers;
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# the engine checks for this feat and the ``power_attack`` flag on state.
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POWER_ATTACK = AbilitySpec(
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name="Power Attack",
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