fix(rules): apply the power attack penalty to melee touch attacks
PF1e (CRB Power Attack): "take a -1 penalty on all melee attack rolls ... The bonus damage does not apply to touch attacks." A melee touch (kind "touch", no range increment) is a melee attack, so _power_attack_amt now rides its attack and confirmation rolls; the +2X/+3X damage bonus stays gated on kind == "melee". Ranged attacks and rays are unaffected. The test that pinned the old melee-weapon-only simplification was rewritten to lock the corrected behavior; README and abilities.py updated. Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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@@ -6,7 +6,9 @@ B8 Flanking: the flanking ally must actually THREATEN the target (a reach
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weapon's 5-ft dead zone does not threaten) and must not be unable to act.
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B9 Melee touch (kind "touch", no range increment) is a melee attack: it gains
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flanking, high ground, the vs-helpless +4 and can sneak attack; Power
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Attack stays melee-only.
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Attack's -X penalty rides its attack rolls while the bonus damage never
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applies to touch (A6 refinement — the original "melee-only feat" reading
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was itself a deviation).
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B10 Blinded: NO flat -2 on attack rolls (the modeled 50% total-concealment
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miss is the RAW penalty); the -4 Dex-skill penalty rides the dex_skills
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target (B22).
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@@ -233,7 +235,7 @@ def test_melee_touch_can_sneak_attack() -> None:
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assert any("sneak attack" in line for line in eng._transcript)
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def test_power_attack_still_excludes_melee_touch() -> None:
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def test_power_attack_penalizes_melee_touch_attack_roll() -> None:
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atk = _combatant(
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"atk", bab=5, attacks=(_touch("atk"),), features=("Power Attack",)
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)
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@@ -242,8 +244,11 @@ def test_power_attack_still_excludes_melee_touch() -> None:
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a = eng._states[0]
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a.power_attack = True
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result = eng.resolve_attack(a, eng._states[1], _touch("atk"))
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# Power Attack is melee-weapon-only: the touch swing keeps its full bonus.
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assert result.total == 10 + 10
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# PF1e (CRB Power Attack): the -X penalty rides ALL melee attack rolls and
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# a melee touch IS a melee attack (X = 5//4 + 1 = 2); the bonus damage
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# never applies to touch attacks — 1d6 = 2, no +2X.
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assert result.total == 10 + 10 - 2
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assert result.damage == 2
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# ── B10: blinded has no flat attack penalty ──────────────────────────────────
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