fix(rules): document the blocks_los flag as LINE OF EFFECT semantics (SRD aiming-a-spell.md: 'A line of effect is canceled by a solid barrier. It's like line of sight for ranged weapons, except that it's not blocked by fog, darkness, and other factors that limit normal sight') - vision-only concealment terrain is not modeled; concealment rides conditions (miss_chance), not the map
This commit is contained in:
@@ -221,6 +221,16 @@ optionnel `cover_bonus` (`2`, `4` ou `8`) encode le niveau de couvert PF1e
|
|||||||
(partiel +2, standard +4, amélioré +8) ; `cover: true` sans `cover_bonus`
|
(partiel +2, standard +4, amélioré +8) ; `cover: true` sans `cover_bonus`
|
||||||
vaut couvert standard (+4), idem pour un terrain `blocks_los`.
|
vaut couvert standard (+4), idem pour un terrain `blocks_los`.
|
||||||
|
|
||||||
|
Sémantique de `blocks_los` — **ligne d'effet, non ligne de vision** (SRD
|
||||||
|
« Aiming a Spell — Line of Effect ») : « A line of effect is a straight,
|
||||||
|
unblocked path that indicates what a spell can affect. A line of effect is
|
||||||
|
canceled by a solid barrier. It's like line of sight for ranged weapons,
|
||||||
|
except that it's not blocked by fog, darkness, and other factors that limit
|
||||||
|
normal sight. » Le drapeau encode donc une **barrière solide** ; un terrain
|
||||||
|
qui ne limite que la vision normale (brouillard, obscurité, dissimulation)
|
||||||
|
n'est pas modélisé — le moteur n'a qu'un seul drapeau, et la dissimulation
|
||||||
|
passe par les conditions (`miss_chance`), pas par la carte.
|
||||||
|
|
||||||
### Monstre (JSON)
|
### Monstre (JSON)
|
||||||
|
|
||||||
```json
|
```json
|
||||||
|
|||||||
Reference in New Issue
Block a user