fix(rules): Friendly Face and Extremely Fashionable become documented no-ops (SRD: animal attitude +2 steps and +1 Bluff/Diplomacy/Intimidate in fine clothing - neither attitude nor clothing state is modeled; old +1/+4 Diplomacy bonuses were wrong)
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@@ -222,11 +222,14 @@ LIKE_THE_WIND = AbilitySpec(
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effects=(StatModifier(target="speed_ft", value=10),),
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)
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# Friendly Face: +1 trait bonus on Diplomacy checks
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# Friendly Face (feat, Animal Archive): "Other animals of roughly the same
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# kind as you have their starting attitudes toward you improved by two
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# steps." Attitude/social state is not modeled by the combat engine ->
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# documented traced no-op (the previous "+1 diplomacy" was the wrong effect).
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FRIENDLY_FACE = AbilitySpec(
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name="Friendly Face",
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category="trait",
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effects=(StatModifier(target="diplomacy", value=1),),
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source_detail="feat (not modeled: animal initial attitude +2 steps)",
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)
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# Fey-touched: +1 trait bonus on saves vs. fey effects
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@@ -359,11 +362,15 @@ SACRED_SUMS = AbilitySpec(name="Sacred Summons", category="feat")
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# Selective Channeling: exclude targets from channel energy
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SELECTIVE_CHANNELING = AbilitySpec(name="Selective Channeling", category="feat")
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# Extremely Fashionable: +4 trait bonus on Diplomacy checks
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# Extremely Fashionable (Faction trait, Pathfinder Society): "+1 trait bonus
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# on Bluff, Diplomacy, and Intimidate checks while wearing fine clothing."
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# Clothing state is not modeled by the engine and the bonus is conditional on
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# it -> documented traced no-op (the previous flat "+4 diplomacy" was the
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# wrong value and ignored the clothing condition).
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EXTREMELY_FASHIONABLE = AbilitySpec(
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name="Extremely Fashionable",
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category="trait",
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effects=(StatModifier(target="diplomacy", value=4),),
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source_detail="trait (not modeled: +1 Bluff/Diplomacy/Intimidate in fine clothing)",
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)
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# Exalted of the Society (Basic Faith trait, Faction Guide; requires Cleric +
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