fix(rules): apply the spell combat penalty to the spell attack
PF1e (CRB Magus Spell Combat): "any attack roll made as part of this spell also takes this penalty". _execute_spell_combat now threads the -2 through _cast_spell into the melee/ranged touch attack helpers, so e.g. Shocking Grasp delivered via Spell Combat attacks at -2 too. No global state is touched: the penalty is a keyword threaded per cast. Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
This commit is contained in:
@@ -4822,7 +4822,9 @@ class CombatEngine:
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PF1e (CRB, Magus Spell Combat): as a full-round action the magus casts
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a standard-action spell and makes all of his melee attacks at -2. The
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penalty rides the full-attack chain to every swing and crit confirm.
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penalty rides the full-attack chain to every swing and crit confirm,
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and — "any attack roll made as part of this spell also takes this
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penalty" — the spell's own melee/ranged touch attack too.
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Simplification: the spell may target any resolved enemy (the RAW
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spellcasting-as-move restriction and arcane pool cost are not modeled).
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"""
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@@ -4831,8 +4833,12 @@ class CombatEngine:
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if not state.spend_resource("arcane_pool", 1):
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# Arcane pool not tracked yet, allow for now
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pass
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# Cast the spell
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self._cast_spell(state, target, spell_name)
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# Cast the spell — PF1e (CRB, Magus Spell Combat): "any attack roll
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# made as part of this spell also takes this penalty", so the -2 rides
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# the spell's touch attack too.
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self._cast_spell(
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state, target, spell_name, attack_penalty=_SPELL_COMBAT_ATTACK_PENALTY
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)
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# Then make a full attack at -2 (Spell Combat penalty)
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self._execute_attack(
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state, target, "full_attack", attack_penalty=_SPELL_COMBAT_ATTACK_PENALTY
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@@ -5038,6 +5044,7 @@ class CombatEngine:
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center_pos: tuple[int, int] | None = None,
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metamagic: tuple[str, ...] = (),
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cast_defensively: bool = False,
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attack_penalty: int = 0,
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) -> ActionResult | None:
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"""Cast ``spell_name``.
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@@ -5050,8 +5057,11 @@ class CombatEngine:
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THIS cast (only feats the caster knows apply, and the spell then
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occupies — and must have — a slot of base level + adjustment).
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``cast_defensively`` (B24) skips the casting AoO for a concentration
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check. Returns an explicit rejection (``no_slot``) when the required
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slot is unavailable; None means the cast proceeded through the gates.
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check. ``attack_penalty`` folds into this cast's touch attack rolls
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(PF1e CRB Magus Spell Combat: "any attack roll made as part of this
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spell also takes this penalty"). Returns an explicit rejection
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(``no_slot``) when the required slot is unavailable; None means the
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cast proceeded through the gates.
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"""
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spell = self._spell_registry.get(spell_name)
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if spell is None:
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@@ -5093,7 +5103,9 @@ class CombatEngine:
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return None
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# PF1e (CRB): hostile touch delivery needs a melee touch attack (B14)
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# and spell resistance can still turn the spell away.
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if self._spell_delivery_blocked(caster, target, spell, has_area=has_area):
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if self._spell_delivery_blocked(
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caster, target, spell, has_area=has_area, attack_penalty=attack_penalty
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):
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return None
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self._apply_and_log_cast(
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caster, target, spell, spell_name, center_pos,
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@@ -5134,16 +5146,20 @@ class CombatEngine:
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spell: SpellSpec,
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*,
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has_area: bool,
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attack_penalty: int = 0,
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) -> bool:
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"""Delivery gates: a hostile touch spell must land its melee touch
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attack (B14) and a hostile ranged touch spell (ray) must land its
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ranged touch attack, then spell resistance must be overcome. True =
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no effect (the slot is already spent)."""
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no effect (the slot is already spent). ``attack_penalty`` applies to
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both touch rolls (Spell Combat)."""
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if (
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target is not None
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and spell.range == "touch"
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and target.side != caster.side
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and not self._spell_touch_attack_hits(caster, target)
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and not self._spell_touch_attack_hits(
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caster, target, attack_penalty=attack_penalty
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)
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):
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return True
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if (
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@@ -5151,7 +5167,9 @@ class CombatEngine:
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and spell.requires_ranged_touch
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and not has_area
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and target.side != caster.side
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and not self._spell_ranged_touch_attack_hits(caster, target)
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and not self._spell_ranged_touch_attack_hits(
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caster, target, attack_penalty=attack_penalty
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)
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):
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return True
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return (
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@@ -5161,19 +5179,25 @@ class CombatEngine:
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)
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def _spell_touch_attack_hits(
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self, caster: CombatantState, target: CombatantState
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self,
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caster: CombatantState,
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target: CombatantState,
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*,
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attack_penalty: int = 0,
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) -> bool:
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"""Melee touch attack to deliver a touch-range spell (B14).
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PF1e (CRB): d20 + caster's melee attack bonus vs the target's touch
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AC. Engine simplification (documented): the bonus is BAB + Strength
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AC. ``attack_penalty`` folds into the bonus (Spell Combat: "any
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attack roll made as part of this spell also takes this penalty").
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Engine simplification (documented): the bonus is BAB + Strength
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modifier — Weapon Finesse and other situational touch bonuses are
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not modeled; natural 20 hits and natural 1 misses per the engine's
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attack-roll convention. The touch AC reuses the resolve_attack
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denies-Dex path (flat-footed/running target, invisible attacker).
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"""
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roll = self._rng.d20()
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bonus = caster.combatant.bab + caster.combatant.abilities.str_mod
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bonus = caster.combatant.bab + caster.combatant.abilities.str_mod + attack_penalty
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denies_dex = (
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self.has_condition_flag(target, "denies_dex_to_ac")
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or target.running
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@@ -5192,13 +5216,19 @@ class CombatEngine:
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return hit
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def _spell_ranged_touch_attack_hits(
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self, caster: CombatantState, target: CombatantState
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self,
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caster: CombatantState,
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target: CombatantState,
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*,
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attack_penalty: int = 0,
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) -> bool:
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"""Ranged touch attack to deliver a ray spell.
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PF1e (CRB, Magic — Ranged Touch Attacks): d20 + caster's ranged attack
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bonus vs the target's touch AC; the spell's range is a single absolute
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value so there is no range-increment penalty. Engine simplification
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value so there is no range-increment penalty. ``attack_penalty`` folds
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into the bonus (Spell Combat: "any attack roll made as part of this
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spell also takes this penalty"). Engine simplification
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(documented): the bonus is BAB + Dexterity modifier — size modifier,
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Weapon Finesse and other situational bonuses are not modeled; natural
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20 hits and natural 1 misses per the engine's attack-roll convention.
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@@ -5206,7 +5236,7 @@ class CombatEngine:
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running target, invisible attacker).
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"""
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roll = self._rng.d20()
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bonus = caster.combatant.bab + caster.combatant.abilities.dex_mod
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bonus = caster.combatant.bab + caster.combatant.abilities.dex_mod + attack_penalty
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denies_dex = (
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self.has_condition_flag(target, "denies_dex_to_ac")
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or target.running
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