feat(grid): apply elevation to movement cost and high ground

This commit is contained in:
2026-09-05 16:18:56 +02:00
parent 30f8905a3e
commit ab99ab67e3
6 changed files with 427 additions and 15 deletions
+50
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name: "Elevation Test"
square_size_ft: 5
terrain: |
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legend:
"#": { type: wall, move_cost: null, blocks_los: true }
".": { type: floor, move_cost: 1 }
elevation: |
............
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..0000......
..0000......
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......1111..
......1111..
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zones: |
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..AAAA......
..AAAA......
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......BBBB..
......BBBB..
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markers:
ground_center: [5, 5]
platform_center: [6, 8]
deployment:
players: A
monsters: B