fix(rules): minimum damage - a landed hit reduced below 1 by DR/energy resistance deals 1 (CRB Damage - Minimum Damage, nonlethal approximated as normal)
This commit is contained in:
+26
-3
@@ -200,15 +200,38 @@ def test_dr_reduces_damage() -> None:
|
||||
assert b.hp == 4
|
||||
|
||||
|
||||
def test_dr_floors_damage_at_zero() -> None:
|
||||
def test_dr_floors_hit_at_one_minimum_damage() -> None:
|
||||
# PF1e (CRB "Damage" - Minimum Damage): "If penalties reduce the damage
|
||||
# result to less than 1, a hit still deals 1 point of nonlethal damage"
|
||||
# (no nonlethal track: floored to 1 point of normal damage).
|
||||
a_spec = make_combatant("a", attack_bonus=2)
|
||||
b_spec = make_combatant("b", dr=DamageReduction(amount=5))
|
||||
a = make_state(a_spec, "players", (1, 1))
|
||||
b = make_state(b_spec, "monsters", (1, 2))
|
||||
engine = make_engine([12, 3], [a, b])
|
||||
result = engine.resolve_attack(a, b, a_spec.attacks[0])
|
||||
assert result.damage == 0
|
||||
assert b.hp == 6
|
||||
assert result.hit is True
|
||||
assert result.damage == 1
|
||||
assert b.hp == 5
|
||||
|
||||
|
||||
def test_energy_resistance_floors_hit_at_one() -> None:
|
||||
a_spec = make_combatant("a", attack_bonus=2)
|
||||
b_spec = make_combatant("b").model_copy(update={"resistances": {"fire": 10}})
|
||||
fire = AttackSpec(
|
||||
id="a-fire",
|
||||
name="flame blade",
|
||||
kind="melee",
|
||||
attack_bonus=2,
|
||||
damage=[DamageComponent(formula=parse_dice("1d6"), types=["fire"])],
|
||||
)
|
||||
a = make_state(a_spec, "players", (1, 1))
|
||||
b = make_state(b_spec, "monsters", (1, 2))
|
||||
engine = make_engine([12, 5], [a, b])
|
||||
result = engine.resolve_attack(a, b, fire)
|
||||
assert result.hit is True
|
||||
assert result.damage == 1
|
||||
assert b.hp == 5
|
||||
|
||||
|
||||
def test_dr_bypass_ignores_reduction() -> None:
|
||||
|
||||
@@ -251,12 +251,14 @@ def test_dr_spares_the_energy_component_of_a_mixed_attack() -> None:
|
||||
|
||||
def test_physical_only_damage_vs_dr_unchanged() -> None:
|
||||
"""(h) a physical-only weapon keeps the exact old DR arithmetic (regression
|
||||
lock for the split): 1d8 = 3 vs DR 5 floors to 0."""
|
||||
lock for the split): 1d8 = 3 vs DR 5 reduces below 1 — the CRB "Damage"
|
||||
Minimum Damage floor then leaves a landed hit dealing 1 (nonlethal is not
|
||||
modeled: 1 point of normal damage)."""
|
||||
weapon = _attack("warhammer", (("1d8", ("bludgeoning",)),))
|
||||
hero = _combatant("hero", attacks=(weapon,))
|
||||
foe = _combatant("foe").model_copy(update={"dr": DamageReduction(amount=5)})
|
||||
eng = _engine([hero, foe], [(0, 0), (0, 1)], ["players", "monsters"],
|
||||
[15, 3])
|
||||
result = eng.resolve_attack(eng._states[0], eng._states[1], weapon)
|
||||
assert result.damage == 0
|
||||
assert eng._states[1].hp == 100
|
||||
assert result.damage == 1
|
||||
assert eng._states[1].hp == 99 # the Minimum Damage floor lands 1 point
|
||||
|
||||
Reference in New Issue
Block a user