fix(rules): add alchemical/inherent/resistance/size bonus types (UM Table 2-7) as non-stacking
This commit is contained in:
@@ -44,6 +44,13 @@ BonusType = Literal[
|
||||
"shield", # no stack
|
||||
"armor", # no stack (SRD mage armor: "+4 armor bonus to AC")
|
||||
"circumstance", # no stack (simulator can't distinguish circumstances)
|
||||
# SRD "Ultimate Magic" Table 2-7: Bonus Types and Effects — remaining
|
||||
# named types, all non-stacking like every typed bonus (CRB "Combining
|
||||
# Magic Effects": "two bonuses of the same type don't stack").
|
||||
"alchemical", # no stack (UM T2-7: ability scores, saves; antitoxin)
|
||||
"inherent", # no stack (UM T2-7: ability scores; Manual of bodily health)
|
||||
"resistance", # no stack (UM T2-7: saves; cloak of resistance)
|
||||
"size", # no stack (UM T2-7: ability scores, attacks, AC; enlarge person)
|
||||
]
|
||||
|
||||
StatTarget = Literal[
|
||||
|
||||
Reference in New Issue
Block a user