feat(combat): add trick_condition field to Action for dirty trick

This commit is contained in:
2026-09-05 18:49:56 +02:00
parent 7fbf3988e9
commit b640e29a91
2 changed files with 190 additions and 5 deletions
+21 -5
View File
@@ -111,6 +111,8 @@ if TYPE_CHECKING:
from pf1e_simulator.rng import Rng
from pf1e_simulator.spells import SpellSpec
TrickCondition = Literal["dazzled", "blinded", "deafened", "entangled", "nauseated"]
from pf1e_simulator.los import (
has_cover_cells,
has_line_of_effect_cells,
@@ -367,6 +369,7 @@ class Action:
class_ability: str | None = None # "deed"|"spell_combat"|"inspire_courage"|"hex"|"channel"
channel_mode: Literal["heal", "harm"] | None = None # channel energy polarity for this use
direction: tuple[int, int] | None = None # steering for directional maneuvers
trick_condition: TrickCondition | None = None # dirty trick condition choice
@dataclass(frozen=True)
@@ -1468,7 +1471,10 @@ class CombatEngine:
if kind == "cast_spell":
self._execute_cast_spell(state, target, action.spell_name)
elif kind == "maneuver":
self._execute_maneuver(state, target, action.maneuver, direction=action.direction)
self._execute_maneuver(
state, target, action.maneuver,
direction=action.direction, trick_condition=action.trick_condition,
)
elif kind in ("channel_energy", "hex", "deed", "spell_combat", "inspire_courage"):
self._execute_class_ability(state, target, action)
elif kind == "charge":
@@ -1572,6 +1578,7 @@ class CombatEngine:
maneuver: str | None,
*,
direction: tuple[int, int] | None = None,
trick_condition: TrickCondition | None = None,
) -> None:
"""Execute a combat maneuver (trip, disarm, bull_rush, sunder, grapple,
escape, overrun, dirty_trick, steal, reposition, drag)."""
@@ -1605,7 +1612,9 @@ class CombatEngine:
"sunder": lambda: self._maneuver_sunder(state, target, m),
"grapple": lambda: self._maneuver_grapple(state, target, m),
"overrun": lambda: self._maneuver_overrun(state, target, m),
"dirty_trick": lambda: self._maneuver_dirty_trick(state, target, m),
"dirty_trick": lambda: self._maneuver_dirty_trick(
state, target, m, trick_condition=trick_condition
),
"steal": lambda: self._maneuver_steal(state, target, m),
"reposition": lambda: self._maneuver_reposition(state, target, m, direction=direction),
"drag": lambda: self._maneuver_drag(state, target, m, direction=direction),
@@ -1785,14 +1794,21 @@ class CombatEngine:
)
def _maneuver_dirty_trick(
self, state: CombatantState, target: CombatantState, m: _ManeuverRoll
self,
state: CombatantState,
target: CombatantState,
m: _ManeuverRoll,
*,
trick_condition: TrickCondition | None = None,
) -> None:
if not m.success:
self._maneuver_fail(state, target, "dirty_trick", m)
return
condition_name = trick_condition or "dazzled"
condition = CONDITIONS_BY_NAME[condition_name]
target.active_conditions.append(
ActiveCondition(
condition=CONDITIONS_BY_NAME["dazzled"],
condition=condition,
rounds_left=1,
source="maneuver: dirty trick",
)
@@ -1800,7 +1816,7 @@ class CombatEngine:
self._log(
f"round {self._current_round} {state.combatant.id}: dirty trick vs "
f"{target.combatant.id} d20={m.roll}+{m.attacker_cmb}={m.total} "
f"CMD {m.target_cmd} -> SUCCESS (dazzled)"
f"CMD {m.target_cmd} -> SUCCESS ({condition_name})"
)
def _maneuver_steal(