fix(rules): Lonely and Bitter drawbacks replace bogus +1 Will bonuses (SRD: Lonely -2 Sense Motive and -2 saves vs charm with mind_affecting standing in; Bitter reduces ally-sourced healing by 1 via engine hook)

This commit is contained in:
2026-09-19 10:50:50 +02:00
parent a5ebbecad8
commit b74baf1aa9
6 changed files with 177 additions and 19 deletions
+27 -12
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@@ -13,9 +13,9 @@ Supported condition families (plan B1):
real Axe to Grind trait is a documented no-op, see test_feats.py).
- save descriptors (fear, cold, electricity, fey, divination, poison,
disease, mind_affecting) — the saving throw's context, threaded from the
fear aura and from spell effects/schools (Bitter, Lonely, Breeze-Kissed,
Fey-touched, Spell Vulnerability, Born Damned, Pingre, Half-Forgotten
Secrets).
fear aura and from spell effects/schools (Breeze-Kissed, Fey-touched,
Spell Vulnerability, Pingre, Half-Forgotten Secrets, Lonely's -2 vs
mind_affecting standing in for charm).
- Unsupported (mounted, adjacent_ally_stealth_synergy, weapon_finesse,
alcohol) and unknown names always evaluate to False.
"""
@@ -28,8 +28,6 @@ from typing import Literal
import pytest
from pf1e_simulator.abilities import (
BITTER,
BORN_DAMNED,
BREEZE_KISSED,
FEY_TOUCHED,
FORTIFIED_DRINKER,
@@ -227,8 +225,6 @@ def test_axe_condition_inactive_without_axe() -> None:
@pytest.mark.parametrize(
("feat", "save_type", "dc", "descriptors"),
[
(BITTER, "will", 19, frozenset({"fear"})),
(LONELY, "will", 19, frozenset({"fear"})),
(BREEZE_KISSED, "fort", 20, frozenset({"cold"})),
(BREEZE_KISSED, "ref", 20, frozenset({"electricity"})),
(FEY_TOUCHED, "will", 19, frozenset({"fey"})),
@@ -249,13 +245,25 @@ def test_conditioned_save_bonus_applies_when_descriptor_present(
assert result.success is True
def test_lonely_is_a_negative_mind_affecting_penalty() -> None:
"""Lonely (drawback): -2 Will vs mind_affecting (charm stands in), never a bonus."""
penalized = _resolve_save(
LONELY, "will", 17, save_descriptors=frozenset({"mind_affecting"}), roll=18,
)
assert penalized.total == 16 # 18 - 2
assert penalized.success is False
unaffected = _resolve_save(
LONELY, "will", 17, save_descriptors=frozenset({"fear"}), roll=18,
)
assert unaffected.total == 18
assert unaffected.success is True
@pytest.mark.parametrize(
("feat", "save_type", "dc", "descriptors"),
[
(BITTER, "will", 19, frozenset({"cold"})),
(BREEZE_KISSED, "fort", 19, frozenset({"fear"})),
(HALF_FORGOTTEN_SECRETS, "will", 19, frozenset({"fear"})),
(BORN_DAMNED, "fort", 19, frozenset({"cold"})),
(PINGRE, "fort", 19, frozenset({"cold"})),
],
)
@@ -303,7 +311,7 @@ def test_mounted_condition_unsupported_stays_excluded() -> None:
def test_alcohol_condition_unsupported_stays_excluded() -> None:
"""Fortified Drinker: 'alcohol' context never exists -> excluded."""
"""Fortified Drinker is an inert no-op: no bonus on any save context."""
result = _resolve_save(
FORTIFIED_DRINKER, "fort", 19, save_descriptors=frozenset({"poison"}), roll=18,
)
@@ -336,10 +344,17 @@ def _make_fear_aura_lich() -> Combatant:
)
_FEAR_SAVE_PROBE = AbilitySpec(
name="Fear Save Probe",
category="feat",
effects=(StatModifier(target="will", value=1, condition="fear"),),
)
def test_fear_aura_save_carries_fear_descriptor() -> None:
"""The lich's fear aura save carries 'fear': Lonely's +1 flips the save."""
"""The lich's fear aura save carries 'fear': a +1 fear bonus flips the save."""
lich = _make_fear_aura_lich()
foe = make_combatant("foe", will=0, features=(LONELY,))
foe = make_combatant("foe", will=0, features=(_FEAR_SAVE_PROBE,))
lich_state = make_state(lich, "monsters", (1, 1))
foe_state = make_state(foe, "players", (1, 2)) # 5 ft, inside aura range
engine = make_engine([21], [lich_state, foe_state]) # 21 + 0 + 1 = 22 >= DC 22