feat(combat): grant soft cover (+4 AC) to ranged attacks through creatures
This commit is contained in:
@@ -15,11 +15,12 @@ Phase 0 documented deviations from PF1e (conventions):
|
||||
- Line of effect gates all attacks: a target fully behind blocking terrain
|
||||
cannot be attacked, and the policy moves to gain sight instead.
|
||||
- Cover (corner rule) grants +4 AC on hit and crit-confirm rolls; melee and
|
||||
ranged reuse the same corner rule.
|
||||
ranged reuse the same corner rule. Soft cover: active creatures between
|
||||
attacker and target also grant +4 AC on ranged attacks (CRB soft cover);
|
||||
melee attacks ignore creatures.
|
||||
- Ranged: cumulative -2 per full range increment beyond the first, up to 10
|
||||
range increments; the penalty applies to attack and crit-confirm rolls.
|
||||
Thrown weapons (5 increments max) are not distinguished; soft cover from
|
||||
creatures is not modeled.
|
||||
Thrown weapons (5 increments max) are not distinguished.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -221,7 +222,16 @@ class CombatEngine:
|
||||
penalty = self.range_penalty(weapon, dist_ft)
|
||||
total = roll + weapon.attack_bonus + penalty
|
||||
ac = target.combatant.ac.total
|
||||
if has_cover(self._grid, attacker.pos, target.pos, ranged=weapon.kind == "ranged"):
|
||||
occupied = frozenset(
|
||||
s.pos for s in self._states if s.active and s is not attacker and s is not target
|
||||
)
|
||||
if has_cover(
|
||||
self._grid,
|
||||
attacker.pos,
|
||||
target.pos,
|
||||
ranged=weapon.kind == "ranged",
|
||||
occupied=occupied,
|
||||
):
|
||||
ac += _COVER_AC_BONUS
|
||||
hit = roll == _NATURAL_TWENTY or (roll != _NATURAL_ONE and total >= ac)
|
||||
crit = False
|
||||
|
||||
Reference in New Issue
Block a user