fix(rules): exhausted -6 Dex now costs -3 AC and -3 Reflex

This commit is contained in:
2026-09-16 19:20:00 +02:00
parent 317f91a07f
commit bfe0b767a9
2 changed files with 16 additions and 1 deletions
+4 -1
View File
@@ -110,12 +110,15 @@ FATIGUED = Condition(
)
# Exhausted: -6 STR, -6 DEX; half speed; can't run or charge (CRB)
# Approximation: -3 attack, -3 damage
# Approximation: -3 attack, -3 damage (STR/DEX), -3 AC and -3 Ref (the -6 DEX
# = -3 to each, mirroring how ENTANGLED models its -4 DEX as -2 AC/-2 Ref).
EXHAUSTED = Condition(
name="exhausted",
modifiers=(
StatModifier(target="attack", value=-3),
StatModifier(target="damage", value=-3),
StatModifier(target="ac", value=-3),
StatModifier(target="ref", value=-3),
),
cant_charge=True,
speed_mult=0.5,