fix(rules): exhausted -6 Dex now costs -3 AC and -3 Reflex
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@@ -110,12 +110,15 @@ FATIGUED = Condition(
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)
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# Exhausted: -6 STR, -6 DEX; half speed; can't run or charge (CRB)
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# Approximation: -3 attack, -3 damage
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# Approximation: -3 attack, -3 damage (STR/DEX), -3 AC and -3 Ref (the -6 DEX
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# = -3 to each, mirroring how ENTANGLED models its -4 DEX as -2 AC/-2 Ref).
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EXHAUSTED = Condition(
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name="exhausted",
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modifiers=(
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StatModifier(target="attack", value=-3),
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StatModifier(target="damage", value=-3),
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StatModifier(target="ac", value=-3),
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StatModifier(target="ref", value=-3),
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),
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cant_charge=True,
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speed_mult=0.5,
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