refactor(loaders): unify combatant loader, migrate PC features/spells

Rename monster.py → combatant.py with _KNOWN_FEATS lookup table
that resolves feat name strings to AbilitySpec constants (Power Attack,
Iron Will, Toughness, Weapon Focus, etc.). Unknown feats produce
minimal AbilitySpec (data preserved for future implementation).

Migrate all 8 PC JSONs (data/pcs/) with complete feat/spell lists
extracted from Foundry sheets — including traits, racial abilities,
and all spells. Monsters (goblin, orc) unchanged (no feats/spells).

Update all imports, add backward-compatible aliases (load_monster,
MonsterLoadError), update CLI to use load_combatant.

Gate: 377 tests, ruff clean, basedpyright clean.
This commit is contained in:
2026-08-17 22:49:50 +02:00
parent e9e8c26d50
commit c88d8fd6f4
14 changed files with 421 additions and 96 deletions
+10 -2
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@@ -1,5 +1,10 @@
"""Sheet and monster loaders — the parsing boundary of the simulator."""
"""Sheet and combatant loaders — the parsing boundary of the simulator."""
from pf1e_simulator.loaders.combatant import (
CombatantLoadError,
load_combatant,
load_monster,
)
from pf1e_simulator.loaders.foundry import (
LoadReport,
SheetLoadError,
@@ -7,14 +12,17 @@ from pf1e_simulator.loaders.foundry import (
load_sheet,
load_sheet_detailed,
)
from pf1e_simulator.loaders.monster import MonsterLoadError, load_monster
__all__ = [
"CombatantLoadError",
"LoadReport",
"MonsterLoadError",
"SheetLoadError",
"SkippedEntry",
"load_combatant",
"load_monster",
"load_sheet",
"load_sheet_detailed",
]
MonsterLoadError = CombatantLoadError
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@@ -0,0 +1,157 @@
"""Unified loader for combatant JSON files (PCs and monsters).
Both player characters (``data/pcs/*.json``) and monsters
(``data/monsters/*.json``) share the same ``Combatant`` Pydantic schema.
This loader resolves ``features`` (list of feat name strings) to
``AbilitySpec`` objects via a lookup table and passes ``spells`` through
as-is.
Feat names are matched case-insensitively. Known feats (Power Attack,
Iron Will, Weapon Focus, Toughness, etc.) map to their ``AbilitySpec``
constants. Unknown feat names produce a minimal ``AbilitySpec`` with no
mechanical effects — the data is preserved for future implementation.
"""
from __future__ import annotations
import json
import re
from typing import TYPE_CHECKING
from pydantic import ValidationError
if TYPE_CHECKING:
from pathlib import Path
from pf1e_simulator.loaders.foundry import Json
from pf1e_simulator.abilities import (
ALERTNESS,
DODGE,
GREAT_FORTITUDE,
IRON_WILL,
LIGHTNING_REFLEXES,
POINT_BLANK_SHOT,
POWER_ATTACK,
PRECISE_SHOT,
AbilitySpec,
toughness,
weapon_focus,
)
from pf1e_simulator.models import Combatant
# ── Feat lookup ────────────────────────────────────────────────────────────────
_WEAPON_FOCUS_RE = re.compile(r"^Weapon Focus \((.+)\)$", re.IGNORECASE)
_KNOWN_FEATS: dict[str, AbilitySpec] = {
"power attack": POWER_ATTACK,
"iron will": IRON_WILL,
"great fortitude": GREAT_FORTITUDE,
"lightning reflexes": LIGHTNING_REFLEXES,
"alertness": ALERTNESS,
"point-blank shot": POINT_BLANK_SHOT,
"precise shot": PRECISE_SHOT,
"dodge": DODGE,
}
def _resolve_feat(name: str, level: int) -> AbilitySpec:
"""Resolve a feat name string to an AbilitySpec.
Known feats → their constant. Toughness → factory with level.
Weapon Focus (X) → factory with weapon name. Unknown feats → minimal
AbilitySpec with no effects (data preserved for future implementation).
"""
stripped = name.strip()
lower = stripped.lower()
if lower in _KNOWN_FEATS:
return _KNOWN_FEATS[lower]
if lower == "toughness":
return toughness(level)
wf_match = _WEAPON_FOCUS_RE.match(stripped)
if wf_match:
return weapon_focus(wf_match.group(1))
return AbilitySpec(name=stripped, category="feat")
# ── Loader ─────────────────────────────────────────────────────────────────────
class CombatantLoadError(Exception):
"""Raised when a combatant JSON file cannot be loaded."""
def __init__(self, path: Path, reason: str) -> None:
super().__init__(f"{path}: {reason}")
self.path = path
self.reason = reason
def _resolve_features(raw_features: list[Json], level: int) -> list[AbilitySpec]:
"""Resolve a list of feat name strings to AbilitySpec objects."""
return [
_resolve_feat(item, level)
for item in raw_features
if isinstance(item, str) and item.strip()
]
def _auto_attack_ids(data: dict[str, Json], monster_id: str) -> None:
"""Auto-assign attack ids from file stem if missing."""
attacks = data.get("attacks")
if isinstance(attacks, list):
for index, attack in enumerate(attacks):
if isinstance(attack, dict) and "id" not in attack:
attack["id"] = f"{monster_id}:{index}"
def load_combatant(path: Path) -> Combatant:
"""Load a combatant JSON file (PC or monster) into a ``Combatant``.
``features`` in the JSON are a list of feat name strings resolved via
``_resolve_feat``. ``spells`` are passed through as-is (list of strings).
"""
try:
raw = path.read_text(encoding="utf-8")
except OSError as exc:
msg = f"cannot read file: {exc}"
raise CombatantLoadError(path, msg) from exc
try:
data: Json = json.loads(raw)
except json.JSONDecodeError as exc:
msg = f"invalid JSON: {exc}"
raise CombatantLoadError(path, msg) from exc
if not isinstance(data, dict):
msg = "combatant file must contain a JSON object"
raise CombatantLoadError(path, msg)
# Auto-assign monster/PC id from file stem if missing
monster_id = data.get("id")
if not isinstance(monster_id, str) or not monster_id:
monster_id = path.stem
data["id"] = monster_id
_auto_attack_ids(data, monster_id)
# Resolve features (list of strings → list of AbilitySpec)
level = data.get("level", 1) if isinstance(data.get("level"), int) else 1
raw_features = data.pop("features", None)
if isinstance(raw_features, list):
# Type ignore: we assign AbilitySpec list into a Json dict before Pydantic validation
data["features"] = _resolve_features(raw_features, level) # type: ignore[assignment]
# spells stays as list[str] — Pydantic validates it directly
try:
return Combatant.model_validate(data)
except ValidationError as exc:
raise CombatantLoadError(path, str(exc)) from exc
# ── Backward-compatible alias ──────────────────────────────────────────────────
def load_monster(path: Path) -> Combatant:
"""Alias for ``load_combatant`` (backward compatibility)."""
return load_combatant(path)
MonsterLoadError = CombatantLoadError
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@@ -1,62 +0,0 @@
"""Loader for hand-authored monster JSON files (same Combatant schema).
These files are the future output of the LLM stat-block extractor, so
validation is strict: unknown keys are rejected and extraction errors surface
at load time, not mid-simulation. Damage formulas use plain dice notation
("2d6+3"); attack ids and the monster id default from the file stem when
omitted.
"""
from __future__ import annotations
import json
from typing import TYPE_CHECKING
from pydantic import ValidationError
if TYPE_CHECKING:
from pathlib import Path
from pf1e_simulator.loaders.foundry import Json
from pf1e_simulator.models import Combatant
class MonsterLoadError(Exception):
"""Raised when a monster JSON file cannot be loaded."""
def __init__(self, path: Path, reason: str) -> None:
super().__init__(f"{path}: {reason}")
self.path = path
self.reason = reason
def load_monster(path: Path) -> Combatant:
try:
raw = path.read_text(encoding="utf-8")
except OSError as exc:
msg = f"cannot read file: {exc}"
raise MonsterLoadError(path, msg) from exc
try:
data: Json = json.loads(raw)
except json.JSONDecodeError as exc:
msg = f"invalid JSON: {exc}"
raise MonsterLoadError(path, msg) from exc
if not isinstance(data, dict):
msg = "monster file must contain a JSON object"
raise MonsterLoadError(path, msg)
monster_id = data.get("id")
if not isinstance(monster_id, str) or not monster_id:
monster_id = path.stem
data["id"] = monster_id
attacks = data.get("attacks")
if isinstance(attacks, list):
for index, attack in enumerate(attacks):
if isinstance(attack, dict) and "id" not in attack:
attack["id"] = f"{monster_id}:{index}"
try:
return Combatant.model_validate(data)
except ValidationError as exc:
raise MonsterLoadError(path, str(exc)) from exc