fix(rules): summon duration scales with caster level (SRD summon-monster: 1 round/level (D)) - SummonEffect gains duration_rounds_per_level resolved at cast time, summon_monster_i/ii JSON updated

This commit is contained in:
2026-09-19 11:47:34 +02:00
parent 418fdc826b
commit cec3c5f459
6 changed files with 112 additions and 9 deletions
+76 -1
View File
@@ -20,7 +20,7 @@ from pf1e_simulator.models import (
Saves,
)
from pf1e_simulator.rng import SeededRng
from pf1e_simulator.spells import SpellSpec, SummonEffect
from pf1e_simulator.spells import SPELLS_DIR, SpellSpec, SummonEffect, load_spell
def _make_caster() -> Combatant:
@@ -260,3 +260,78 @@ class TestSummonedCreatureExpires:
assert not wolf_states[0].active, (
"Wolf should be inactive after expiration"
)
class TestSummonDurationScalesWithCasterLevel:
"""SRD spells/summon-monster-1.md: "Duration 1 round/level (D)" - the
summon's rounds resolve at cast time from the caster's level, mirroring
the ConditionEffect per-level duration convention."""
def _cast(self, caster_level: int, *, per_level: int) -> CombatEngine:
caster = _make_caster()
caster = caster.model_copy(update={"level": caster_level})
enemy = _make_enemy()
c = CombatantState(combatant=caster, side="players", pos=(0, 0), hp=caster.hp_max)
e = CombatantState(combatant=enemy, side="monsters", pos=(5, 0), hp=enemy.hp_max)
spell = SpellSpec(
name="Summon Monster II",
level=2,
school="conjuration",
range="close",
effects=(
SummonEffect(
creature="data/monsters/celestial_wolf.json",
duration_rounds=1,
duration_rounds_per_level=per_level,
),
),
)
legend = {".": TerrainType(type="floor", move_cost=1)}
spec = MapSpec(name="test", terrain=tuple(["." * 12] * 12), legend=legend)
engine = CombatEngine(
SeededRng(1), Grid.from_spec(spec), [c, e],
spell_registry={"Summon Monster II": spell},
)
engine._cast_spell(c, e, "Summon Monster II")
return engine
def test_duration_equals_caster_level_rounds(self) -> None:
# Given/When: a level 5 caster summons with 1 round/level
# Then: the wolf lives for 5 rounds.
engine = self._cast(5, per_level=1)
wolf = next(s for s in engine._states if s.combatant.id == "celestial_wolf")
assert wolf.summon_duration == 5
def test_duration_scales_for_a_higher_caster(self) -> None:
# Given: a level 9 caster
# Then: 9 rounds - the duration is not the fixed JSON value.
engine = self._cast(9, per_level=1)
wolf = next(s for s in engine._states if s.combatant.id == "celestial_wolf")
assert wolf.summon_duration == 9
def test_fixed_duration_still_used_without_per_level_field(self) -> None:
# Given: a summon declaring only a fixed duration (per_level = 0)
# Then: the fixed value applies unchanged (pre-conformance fallback).
caster = _make_caster()
enemy = _make_enemy()
c = CombatantState(combatant=caster, side="players", pos=(0, 0), hp=caster.hp_max)
e = CombatantState(combatant=enemy, side="monsters", pos=(5, 0), hp=enemy.hp_max)
legend = {".": TerrainType(type="floor", move_cost=1)}
spec = MapSpec(name="test", terrain=tuple(["." * 12] * 12), legend=legend)
reg = {"Summon Monster II": _make_summon_spell(duration_rounds=3)}
engine = CombatEngine(
SeededRng(1), Grid.from_spec(spec), [c, e], spell_registry=reg
)
engine._cast_spell(c, e, "Summon Monster II")
wolf = next(s for s in engine._states if s.combatant.id == "celestial_wolf")
assert wolf.summon_duration == 3
def test_shipped_summon_spells_declare_per_level_duration(self) -> None:
# Given: the shipped spell data
# When: Summon Monster I/II are loaded
# Then: they carry the SRD 1 round/level duration (no fixed value).
for name in ("summon_monster_i.json", "summon_monster_ii.json"):
spell = load_spell(SPELLS_DIR / name)
effect = spell.effects[0]
assert isinstance(effect, SummonEffect)
assert effect.duration_rounds_per_level == 1