fix(rules): summon duration scales with caster level (SRD summon-monster: 1 round/level (D)) - SummonEffect gains duration_rounds_per_level resolved at cast time, summon_monster_i/ii JSON updated
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@@ -1235,7 +1235,14 @@ Règles modélisées :
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coin/case selon le CRB ; les créatures 1×1 sont inchangées.
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- Invocation : les créatures invoquées agissent (calées sur la case d'initiative de
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leur conjurateur via `_build_round_order`) puis expirent après leur `summon_duration`
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(`_expire_summons` décrémente puis retire).
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(`_expire_summons` décrémente puis retire). La durée des sorts `summon monster` est
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`1 round/level` (SRD spells/summon-monster-1.md : « Duration 1 round/level (D) ») :
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un `SummonEffect` déclare `duration_rounds_per_level` (défaut 0 = durée fixe,
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comportement pré-conformance) et la durée est résolue au moment de l'incantation
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comme `max(1, niveau du lanceur × duration_rounds_per_level)`, selon la même
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convention de scalage par niveau que `ConditionEffect` (voir « Formes de zone et
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scalage »). Les deux sorts importés (`summon_monster_i/ii.json`) portent
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`duration_rounds_per_level: 1`.
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- Conditions effectives : 28 conditions prédéfinies (`conditions.py`). Leurs drapeaux
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comportementaux sont appliqués par le moteur : `cant_act` (étourdi, paralysé, dazed,
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endormi, inerme, fasciné) annule le tour ; `cant_attack` (nauséeux, épinglé) n'autorise qu'une unique action
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@@ -11,8 +11,9 @@
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{
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"type": "summon",
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"creature": "data/monsters/celestial_wolf.json",
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"duration_rounds": 4
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"duration_rounds": 1,
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"duration_rounds_per_level": 1
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}
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],
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"description": "Casting time 1 round: summons one extraplanar creature from the 1st-level list (e.g. dire rat, dog, eagle) to fight for you for 1 round/level. Simplified: the engine bestiary holds no 1st-level summon, so the celestial wolf model is reused and the duration is set to 4 rounds (1 round/level at caster level 4)."
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"description": "Casting time 1 round: summons one extraplanar creature from the 1st-level list (e.g. dire rat, dog, eagle) to fight for you. SRD duration 1 round/level (D), resolved at cast time from the caster level. Simplified: the engine bestiary holds no 1st-level summon, so the celestial wolf model is reused."
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}
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@@ -11,8 +11,9 @@
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{
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"type": "summon",
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"creature": "data/monsters/celestial_wolf.json",
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"duration_rounds": 5
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"duration_rounds": 1,
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"duration_rounds_per_level": 1
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}
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],
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"description": "Summons a celestial wolf to fight for you."
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"description": "Summons a celestial wolf to fight for you. SRD duration 1 round/level (D), resolved at cast time from the caster level."
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}
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@@ -7220,6 +7220,15 @@ class CombatEngine:
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_spell_name: str,
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) -> str:
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"""Apply a summoning effect - create a summoned creature."""
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# PF1e (SRD spells/summon-monster-1.md): "Duration 1 round/level (D)"
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# - a per-level duration resolves against the caster's level at cast
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# time, mirroring the ConditionEffect convention; a fixed duration is
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# the pre-conformance fallback.
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duration = effect.duration_rounds
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if effect.duration_rounds_per_level > 0:
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duration = max(
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1, state.combatant.level * effect.duration_rounds_per_level
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)
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# Load the summoned creature
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try:
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summoned_combatant = load_combatant(Path(effect.creature))
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@@ -7256,7 +7265,7 @@ class CombatEngine:
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self._states.insert(caster_idx + 1, summoned_state)
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# Set expiration
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summoned_state.summon_duration = effect.duration_rounds
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summoned_state.summon_duration = duration
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summoned_state.summon_caster_id = state.combatant.id
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self._apply_simple_monster_death(summoned_state)
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@@ -7265,7 +7274,7 @@ class CombatEngine:
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self._log(
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f"round {self._current_round} {state.combatant.id}: "
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f"summon {summoned_combatant.id} at {spawn_pos} ({effect.duration_rounds}r)"
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f"summon {summoned_combatant.id} at {spawn_pos} ({duration}r)"
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)
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return f"summoned {summoned_combatant.id}"
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@@ -296,10 +296,17 @@ class SummonEffect:
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"""Summoning spell effect.
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- creature: path to the creature JSON file (e.g., "data/monsters/celestial_wolf.json")
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- duration_rounds: how long the summoned creature stays
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- duration_rounds: fixed rounds the summoned creature stays, used when
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``duration_rounds_per_level`` is 0
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- duration_rounds_per_level: PF1e "1 round/level" summoning duration
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(SRD spells/summon-monster-1.md: "Duration 1 round/level (D)") - when
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> 0 the rounds resolve at cast time as
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``max(1, caster_level * duration_rounds_per_level)``, mirroring
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``ConditionEffect``'s field of the same name.
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"""
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creature: str
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duration_rounds: int
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duration_rounds_per_level: int = 0
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SpellEffect = (
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@@ -690,6 +697,9 @@ def _parse_summon_effect(effect: dict[str, Json]) -> SummonEffect:
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return SummonEffect(
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creature=_as_str(effect["creature"]),
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duration_rounds=_as_int(effect["duration_rounds"]),
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duration_rounds_per_level=_as_int(
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effect.get("duration_rounds_per_level", 0)
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),
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)
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+76
-1
@@ -20,7 +20,7 @@ from pf1e_simulator.models import (
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Saves,
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)
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from pf1e_simulator.rng import SeededRng
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from pf1e_simulator.spells import SpellSpec, SummonEffect
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from pf1e_simulator.spells import SPELLS_DIR, SpellSpec, SummonEffect, load_spell
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def _make_caster() -> Combatant:
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@@ -260,3 +260,78 @@ class TestSummonedCreatureExpires:
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assert not wolf_states[0].active, (
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"Wolf should be inactive after expiration"
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)
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class TestSummonDurationScalesWithCasterLevel:
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"""SRD spells/summon-monster-1.md: "Duration 1 round/level (D)" - the
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summon's rounds resolve at cast time from the caster's level, mirroring
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the ConditionEffect per-level duration convention."""
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def _cast(self, caster_level: int, *, per_level: int) -> CombatEngine:
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caster = _make_caster()
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caster = caster.model_copy(update={"level": caster_level})
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enemy = _make_enemy()
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c = CombatantState(combatant=caster, side="players", pos=(0, 0), hp=caster.hp_max)
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e = CombatantState(combatant=enemy, side="monsters", pos=(5, 0), hp=enemy.hp_max)
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spell = SpellSpec(
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name="Summon Monster II",
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level=2,
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school="conjuration",
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range="close",
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effects=(
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SummonEffect(
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creature="data/monsters/celestial_wolf.json",
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duration_rounds=1,
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duration_rounds_per_level=per_level,
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),
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),
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)
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legend = {".": TerrainType(type="floor", move_cost=1)}
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spec = MapSpec(name="test", terrain=tuple(["." * 12] * 12), legend=legend)
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engine = CombatEngine(
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SeededRng(1), Grid.from_spec(spec), [c, e],
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spell_registry={"Summon Monster II": spell},
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)
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engine._cast_spell(c, e, "Summon Monster II")
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return engine
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def test_duration_equals_caster_level_rounds(self) -> None:
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# Given/When: a level 5 caster summons with 1 round/level
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# Then: the wolf lives for 5 rounds.
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engine = self._cast(5, per_level=1)
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wolf = next(s for s in engine._states if s.combatant.id == "celestial_wolf")
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assert wolf.summon_duration == 5
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def test_duration_scales_for_a_higher_caster(self) -> None:
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# Given: a level 9 caster
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# Then: 9 rounds - the duration is not the fixed JSON value.
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engine = self._cast(9, per_level=1)
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wolf = next(s for s in engine._states if s.combatant.id == "celestial_wolf")
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assert wolf.summon_duration == 9
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def test_fixed_duration_still_used_without_per_level_field(self) -> None:
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# Given: a summon declaring only a fixed duration (per_level = 0)
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# Then: the fixed value applies unchanged (pre-conformance fallback).
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caster = _make_caster()
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enemy = _make_enemy()
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c = CombatantState(combatant=caster, side="players", pos=(0, 0), hp=caster.hp_max)
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e = CombatantState(combatant=enemy, side="monsters", pos=(5, 0), hp=enemy.hp_max)
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legend = {".": TerrainType(type="floor", move_cost=1)}
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spec = MapSpec(name="test", terrain=tuple(["." * 12] * 12), legend=legend)
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reg = {"Summon Monster II": _make_summon_spell(duration_rounds=3)}
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engine = CombatEngine(
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SeededRng(1), Grid.from_spec(spec), [c, e], spell_registry=reg
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)
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engine._cast_spell(c, e, "Summon Monster II")
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wolf = next(s for s in engine._states if s.combatant.id == "celestial_wolf")
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assert wolf.summon_duration == 3
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def test_shipped_summon_spells_declare_per_level_duration(self) -> None:
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# Given: the shipped spell data
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# When: Summon Monster I/II are loaded
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# Then: they carry the SRD 1 round/level duration (no fixed value).
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for name in ("summon_monster_i.json", "summon_monster_ii.json"):
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spell = load_spell(SPELLS_DIR / name)
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effect = spell.effects[0]
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assert isinstance(effect, SummonEffect)
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assert effect.duration_rounds_per_level == 1
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