fix(rules): grappled/pinned -2 applies to non-grapple/escape combat maneuver checks
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@@ -177,6 +177,7 @@ _CHARGE_ATTACK_BONUS = 2 # PF1e: +2 attack roll on a charge
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_CHARGE_AC_PENALTY = 2 # PF1e: -2 AC until start of next turn after charging
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_CHARGE_MIN_CELLS = 2 # PF1e: charge must move at least 10 ft (2 squares)
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_UP_CLOSE_RANGE_FT = 30 # PF1e: Up Close and Deadly works within 30 ft
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_GRAPPLED_CMB_PENALTY = 2 # PF1e: grappled/pinned -2 on non-grapple/escape CMB
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# PF1e: Point-Blank Shot grants +1/+1 within 30 ft with ranged weapons
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_POINT_BLANK_RANGE_FT = 30
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_FIRING_MELEE_PENALTY = -4 # PF1e: ranged attack into melee
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@@ -4580,7 +4581,22 @@ class CombatEngine:
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# check is not penalized (a skill check is not a CMB check) — see
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# _maneuver_escape.
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pa_amt = self._power_attack_amt(state)
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attacker_cmb = self._maneuver_cmb(state) - pa_amt
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# PF1e (SRD Conditions - Grappled / Pinned): a grappled or pinned
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# creature takes a -2 penalty on "all attack rolls AND combat
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# maneuver checks, except for those made to escape or break a
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# grapple". Escape returned to its own handler above; initiating a
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# grapple is the exempt check. _maneuver_cmb stays a pure stat
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# (the concentration DC reads the grappler's CMB, not a check).
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grapple_penalty = (
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_GRAPPLED_CMB_PENALTY
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if maneuver != "grapple"
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and (
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self._has_condition_named(state, "grappled")
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or self._has_condition_named(state, "pinned")
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)
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else 0
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)
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attacker_cmb = self._maneuver_cmb(state) - pa_amt - grapple_penalty
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target_cmd = self._maneuver_cmd(target)
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roll = self._rng.d20()
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# PF1e (CRB Combat Maneuvers): the provoked-AoO damage rides the
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