fix(rules): firing into melee exemption measured target-to-nearest-ally, not attacker-to-target (SRD Shooting into a Melee)

This commit is contained in:
2026-09-16 21:24:48 +02:00
parent e6f7b1988b
commit e0bf484394
3 changed files with 53 additions and 18 deletions
+30 -4
View File
@@ -338,11 +338,13 @@ def test_firing_into_melee_minus4() -> None:
assert t.hp == 100
def test_firing_into_melee_avoided_when_target_10ft_away() -> None:
def test_firing_into_melee_not_avoided_when_ally_engaged_5ft_away() -> None:
# PF1e (SRD "Attack" — Shooting or Throwing into a Melee): "If your target
# [...] is at least 10 feet away from the nearest friendly character, you
# can avoid the -4 penalty" — the 10+ ft clause is 0, not -2 (the -2 is
# reserved for targets two size categories larger, not modeled).
# can avoid the -4 penalty" — the exemption is measured from the TARGET to
# the attacker's nearest friendly character, not from the attacker. The
# archer is 10 ft from the target, but the target is engaged at 5 ft by
# the archer's own ally (the guard) -> the -4 still applies.
archer = _combatant("archer", ac=99, attacks=(_bow("archer", attack_bonus=8),))
tgt = _combatant("tgt", ac=15, attacks=(_bow("tgt"),))
guard = _combatant("guard", ac=99)
@@ -354,8 +356,32 @@ def test_firing_into_melee_avoided_when_target_10ft_away() -> None:
)
a, t, _g = eng._states
result = eng.resolve_attack(a, t, a.combatant.attacks[0])
assert result.total == 17
assert result.melee_penalty == -4
assert result.total == 13
assert result.hit is False
assert t.hp == 100
def test_firing_into_melee_avoided_when_nearest_ally_20ft_away() -> None:
# The target is engaged (a third-party melee threat stands next to it),
# but the attacker's nearest friendly character is 20 ft from the target
# -> the -4 is avoided even though the archer itself is only 5 ft away.
# The OLD (buggy) rule measured attacker->target/attacker->threat and
# would wrongly apply the -4 here.
archer = _combatant("archer", ac=99, attacks=(_bow("archer", attack_bonus=8),))
tgt = _combatant("tgt", ac=15, attacks=(_bow("tgt"),))
ally = _combatant("ally", ac=99)
raider = _combatant("raider") # neither the archer's side nor the target's
eng = _engine(
[archer, tgt, ally, raider],
[(0, 0), (0, 1), (0, 5), (1, 2)],
["players", "monsters", "players", "gnolls"],
[10, 3],
)
a, t, _al, _r = eng._states
result = eng.resolve_attack(a, t, a.combatant.attacks[0])
assert result.melee_penalty == 0
assert result.total == 18
assert result.hit is True
assert result.damage == 3