feat(combat): Combat Reflexes extra AoOs

This commit is contained in:
ctan
2026-09-01 15:18:37 +02:00
parent 1a4d7d8a2b
commit e22c2e1d31
2 changed files with 113 additions and 13 deletions
+89
View File
@@ -8,6 +8,7 @@ from __future__ import annotations
from typing import Literal
from pf1e_simulator.abilities import AbilitySpec
from pf1e_simulator.combat import (
Action,
CombatantState,
@@ -1331,3 +1332,91 @@ def test_5ft_step_blocks_move() -> None:
"round 1 orc: wait",
"battle over: draw after 1 rounds",
)
def _make_guard_cr(dex: int, *, combat_reflexes: bool) -> Combatant:
"""Guard with given DEX and optional Combat Reflexes feat."""
return Combatant(
id="guard",
name="guard",
level=3,
size="Medium",
abilities=AbilityScores(
str_score=14,
dex_score=dex,
con_score=12,
int_score=10,
wis_score=10,
cha_score=10,
),
hp_max=20,
ac=ACProfile(total=15, touch=15, flat_footed=15),
bab=3,
initiative_mod=(dex - 10) // 2,
speed_land_ft=0,
saves=Saves(fort=4, ref=3, will=1),
attacks=[
AttackSpec(
id="guard-w",
name="short sword",
kind="melee",
attack_bonus=5,
damage=[DamageComponent(formula=parse_dice("1d4"), types=["slashing"])],
crit_range=20,
crit_mult=2,
)
],
features=[AbilitySpec(name="Combat Reflexes", category="feat")] if combat_reflexes else [],
)
def test_combat_reflexes_multiple_aoos() -> None:
"""Guard with Combat Reflexes + DEX 16 takes multiple AoOs when enemies move."""
runner1 = make_combatant("runner1", hp=20, ac=12, speed=30)
runner2 = make_combatant("runner2", hp=20, ac=12, speed=30)
runner3 = make_combatant("runner3", hp=20, ac=12, speed=30)
guard = _make_guard_cr(dex=16, combat_reflexes=True)
dest = make_combatant("dest", hp=20, ac=15, attack_bonus=0, speed=0)
states = [
make_state(runner1, "players", (2, 3)),
make_state(runner2, "players", (4, 3)),
make_state(runner3, "players", (3, 2)),
make_state(guard, "monsters", (3, 5)),
make_state(dest, "monsters", (6, 5)),
]
engine = CombatEngine(
ScriptedRng([15, 14, 13, 5, 4, 15, 3, 14, 2, 13, 4, 12, 1]),
make_grid(),
states,
round_cap=1,
policy=_move_to_dest,
)
result = engine.run()
aoo_lines = [line for line in result.transcript if "AoO" in line]
assert len(aoo_lines) >= 3
def test_no_combat_reflexes_single_aoo() -> None:
"""Without Combat Reflexes, the guard still takes exactly1 AoO per round."""
runner1 = make_combatant("runner1", hp=20, ac=12, speed=30)
runner2 = make_combatant("runner2", hp=20, ac=12, speed=30)
runner3 = make_combatant("runner3", hp=20, ac=12, speed=30)
guard = _make_guard_cr(dex=16, combat_reflexes=False)
dest = make_combatant("dest", hp=20, ac=15, attack_bonus=0, speed=0)
states = [
make_state(runner1, "players", (2, 3)),
make_state(runner2, "players", (4, 3)),
make_state(runner3, "players", (3, 2)),
make_state(guard, "monsters", (3, 5)),
make_state(dest, "monsters", (6, 5)),
]
engine = CombatEngine(
ScriptedRng([15, 14, 13, 5, 4, 15, 3]),
make_grid(),
states,
round_cap=1,
policy=_move_to_dest,
)
result = engine.run()
aoo_lines = [line for line in result.transcript if "AoO" in line]
assert len(aoo_lines) == 1