feat(combat): expose DR, conditions, creature type, features, and spell save semantics in observation
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@@ -462,19 +462,32 @@ Règles modélisées :
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- Par combattant : id, side, pos, occupied_cells, hp/hp_max, active/dead,
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conditions (noms + rounds_left), resources_left (+ `spell_slot_{level}`),
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weapon_broken/weapon_stolen, grappled_with, moved_this_turn, power_attack,
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name, level, size, speed_land_ft, speed_fly_ft, ac {total, touch,
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flat_footed}, saves {fort, ref, will}, cmb, cmd, attacks (référentiel
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complet : id, name, kind, attack_bonus, damage, damage_bonus, crit_range,
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crit_mult, reach_ft, range_increment_ft, count, firearm — y compris les
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armes broken/stolen), features (noms des capacités), spells (résumés
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enrichis du registre : name, level, school, range_ft, save, dc, summary).
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name, level, size, dr {amount, bypass} ou None (C1), creature_type (C3),
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bab (E1), initiative_mod (E2), casting_ability ou None pour non-jeteur
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(E3), abilities {str/dex/con/int/wis/cha: score brut} (Medium), skills
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{nom: {rank, class_skill, armor_penalty}} uniquement rank > 0 (Medium),
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metamagic_feats (tuple trié), weapon_damage {weapon_id: dégâts courants},
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summon_duration (int ou None), immediate_used, deed_up_close_and_deadly
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(flags actuels), active_buffs {source, rounds_left, mods: tuple de
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{target, value, bonus_type}} (E5), speed_land_ft, speed_fly_ft, ac {total,
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touch, flat_footed}, saves {fort, ref, will}, cmb, cmd, attacks
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(référentiel complet : id, name, kind, attack_bonus, damage, damage_bonus,
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crit_range, crit_mult, reach_ft, range_increment_ft, count, firearm —
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y compris les armes broken/stolen), features (noms des capacités),
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feature_details (C4 : tuple de {name, category, source_detail, effects:
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tuple de {target, value, bonus_type, condition, weapon_filter}}),
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spells (résumés enrichis du registre : name, level, school, range_ft,
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save, dc, summary, half_on_save, save_negates (E4)).
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- Par paire combattant actif × cible : target_index, distance_ft, weapon_for,
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range_penalty, can_charge, can_step5_to_attack, has_line_of_effect,
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flanking, movement_cost_ft, target_threatens_me, enemies_threatening_me.
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- Top-level : round, acting_combatant, combatants, pairs, terrain, elevation,
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threatened (grille bool des cases menacées par les ennemis),
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terrain_semantics (un dict par type de terrain : type, move_cost,
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blocks_los, cover).
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blocks_los, cover), condition_definitions (C2 : tuple trié de (nom,
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{mods, flags, speed_mult}) — définitions complètes des 21 conditions de
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CONDITIONS_BY_NAME pour que la LLM interprète les drapeaux et
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modificateurs).
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Les helpers publics du moteur (L5) sont désormais embarqués EN DONNÉES dans
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le snapshot (`threatened`, `terrain_semantics`, `movement_cost_ft`,
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`target_threatens_me`, `enemies_threatening_me`) — une `LLMPolicy` ne peut
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