fix(rules): expose healing_done in per-combatant stats and the CLI report - the channel/spell healing deliberately removed from damage_dealt (2e2873f) was invisible; CombatantStats/_LiveStats gain a healing_done counter booked with the hp actually restored (capped at the target's hp_max, overheal uncounted) by _channel_heal and by spell HealEffect on living targets, while cure-as-damage on undead stays in damage_dealt and the damage counters keep their exact semantics; the runner aggregates and averages the new field and the French report prints it as 'soins prodigués'; +4 tests (channel heal, cure spell, undead cure guard, run_encounter aggregate) +1 CLI assertion
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@@ -651,12 +651,18 @@ def _bresenham_line(start: Pos, end: Pos) -> list[Pos]:
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@dataclass(frozen=True)
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class CombatantStats:
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"""Aggregated outcomes for one combatant over a battle."""
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"""Aggregated outcomes for one combatant over a battle.
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``healing_done`` is hit points *restored* by the combatant (channel heal
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and spell HealEffect, capped at the target's hp_max); healing is never
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counted in ``damage_dealt``/``damage_taken`` (those stay damage-only).
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"""
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hits: int = 0
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crits: int = 0
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damage_dealt: int = 0
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damage_taken: int = 0
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healing_done: int = 0
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_PC_SOURCE_PREFIX = "fiches_personnages/"
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@@ -1256,6 +1262,7 @@ class _LiveStats:
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crits: int = 0
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damage_dealt: int = 0
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damage_taken: int = 0
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healing_done: int = 0
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@dataclass
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@@ -5882,9 +5889,10 @@ class CombatEngine:
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if affected_state.hp < 0:
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affected_state.stabilized_hp = affected_state.hp
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actual = affected_state.hp - old_hp
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# Healing is NOT damage dealt: the attrition counters track damage only
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# (README "degats infligés/subis"), consistent with spell healing
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# (HealEffect), which is counted nowhere.
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# Healing is NOT damage dealt: the damage counters stay damage-only
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# (README "degats infligés/subis"); restored hp are booked to the
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# healer's separate healing_done counter (mirrors spell HealEffect).
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self._stats[state.combatant.id].healing_done += actual
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self._stop_bleeding(affected_state)
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self._log(
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f"round {self._current_round} {state.combatant.id}: "
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@@ -7330,6 +7338,8 @@ class CombatEngine:
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if target.hp < 0:
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target.stabilized_hp = target.hp
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actual = target.hp - old_hp
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if caster_live is not None:
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caster_live.healing_done += actual
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self._stop_bleeding(target)
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return f"+{actual} HP"
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