fix(rules): README/abilities wording - grapple applies only grappled (pin out of scope), pinned/nauseated cant_attack, confused no-AoO, Weapon Focus group matching
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@@ -37,7 +37,10 @@ class AbilitySpec:
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# ── Passive combat feats ─────────────────────────────────────────────────────
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# Weapon Focus: +1 attack with a specific weapon (untyped, CRB)
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# Weapon Focus: +1 attack with the named weapon GROUP (untyped, CRB) — the
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# filter matches a weapon name case-insensitively as a substring (the engine
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# resolves it in CombatEngine._weapon_filter_matches), so "Pistol" covers
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# sheets that name individual pistols (e.g. "... (pistolet, masterwork)").
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def weapon_focus(weapon_name: str) -> AbilitySpec:
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return AbilitySpec(
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name=f"Weapon Focus ({weapon_name})",
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@@ -2571,8 +2571,10 @@ class CombatEngine:
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"""Collect all StatModifiers for ``target`` from all sources.
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``weapon_name`` filters out modifiers with a ``weapon_filter`` that
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doesn't match (e.g. Weapon Focus (Pistol) only applies to "Pistol").
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Modifiers without a ``weapon_filter`` are always included.
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doesn't match (e.g. Weapon Focus (Pistol) only applies to weapons
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whose name contains "Pistol", case-insensitively — see
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``_weapon_filter_matches``). Modifiers without a ``weapon_filter``
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are always included.
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Modifiers whose ``condition`` is set are only included when the named
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runtime condition holds for ``state`` (evaluated via
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