fix(rules): pinned creatures cannot attack (definition corrected; apply-gap documented)
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@@ -266,6 +266,12 @@ GRAPPLED = Condition(
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# Pinned: -4 Dex, -2 attack, no movement, can't cast, -4 AC vs melee (CRB)
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# SRD "Conditions—Pinned": a pinned creature is tightly bound and can only
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# attempt to escape (verbal/mental actions + the escape check) — it cannot
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# attack, so cant_attack applies (the engine's move-only filter then blocks
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# attacks, maneuvers and casts). Documented gap: the engine never APPLIES
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# pinned (no grapple-maintain loop), so this definition is exercised only
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# when the condition is injected directly.
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PINNED = Condition(
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name="pinned",
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modifiers=(
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@@ -276,6 +282,7 @@ PINNED = Condition(
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),
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cant_move=True,
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cant_charge=True,
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cant_attack=True,
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cant_aoo=True,
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denies_dex_to_ac=True,
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)
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@@ -13,6 +13,7 @@ from pf1e_simulator.conditions import (
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FATIGUED,
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NAUSEATED,
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PARALYZED,
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PINNED,
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PRONE,
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STAGGERED,
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)
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@@ -326,6 +327,30 @@ class TestNauseatedActionEconomy:
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)
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class TestPinnedCannotAttack:
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"""Given: a pinned combatant (SRD "Conditions—Pinned": tightly bound,
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can only attempt to escape — it cannot attack)
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When: _take_turn is called
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Then: no attack is resolved."""
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def test_pinned_flag(self) -> None:
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assert PINNED.cant_attack is True
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def test_pinned_no_attack(self) -> None:
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hero = _make_hero(bab=6)
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foe = _make_foe()
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engine, h, f = _make_engine(hero, foe, [10, 10, 4])
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h.active_conditions.append(
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ActiveCondition(condition=PINNED, rounds_left=5, source="test")
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)
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engine._roll_initiative()
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engine._take_turn(h)
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for entry in engine._transcript:
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assert "sword vs foe" not in entry, (
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f"pinned combatant should not attack: {entry}"
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)
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# ── Test 5: paralyzed → no actions + effective DEX 0 (-4 AC) ─────────────────
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@@ -698,15 +698,17 @@ def test_grappled_attacker_takes_minus2_on_trip_cmb() -> None:
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assert engine._transcript[-1].endswith("-> FAILED")
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def test_pinned_attacker_takes_minus2_on_trip_cmb() -> None:
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# Same -2 applies to a pinned creature (SRD Conditions - Pinned).
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def test_pinned_attacker_cannot_attempt_maneuvers() -> None:
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# SRD Conditions - Pinned: a pinned creature is tightly bound and can
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# only attempt to escape — the trip is refused outright (cant_attack),
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# so the -2 CMB never even rolls.
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a = make_state(make_combatant("a", attack_bonus=2), "players", (1, 1))
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b = make_state(make_combatant("b"), "monsters", (1, 2))
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_conditioned(a, "pinned")
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engine = make_engine([1, 10], [a, b])
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engine._execute_maneuver(a, b, "trip")
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assert not any(c.condition.name == "prone" for c in b.active_conditions)
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assert engine._transcript[-1].endswith("-> FAILED")
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assert "wait (cannot attack)" in engine._transcript[-1]
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def test_grappled_attacker_grapple_check_is_exempt() -> None:
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