feat(combat): expose weapon reference in observation snapshot

This commit is contained in:
2026-09-06 13:46:12 +02:00
parent cd8051f2c4
commit f3d874790a
4 changed files with 284 additions and 2 deletions
+176 -1
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@@ -18,7 +18,7 @@ from __future__ import annotations
import json
from pf1e_simulator.combat import CombatantState, CombatEngine
from pf1e_simulator.dice import parse_dice
from pf1e_simulator.dice import dice_to_str, parse_dice
from pf1e_simulator.grid import Grid
from pf1e_simulator.map import MapSpec, TerrainType
from pf1e_simulator.models import (
@@ -202,3 +202,178 @@ def test_observation_enriched_json_serializable_and_frozen() -> None:
assert c["saves"] == {"fort": 0, "ref": 0, "will": 0}
assert c["cmb"] == 5
assert c["cmd"] == 15
# ---------------------------------------------------------------------------
# 5. E2: attacks reference — one dict per AttackSpec, broken/stolen included
# ---------------------------------------------------------------------------
def make_two_weapon_combatant(cid: str) -> Combatant:
"""Build a combatant with one melee and one ranged weapon."""
melee = AttackSpec(
id=f"{cid}-sword",
name="short sword",
kind="melee",
attack_bonus=5,
damage=[DamageComponent(formula=parse_dice("1d6"), types=["slashing"])],
damage_bonus=2,
crit_range=19,
crit_mult=2,
reach_ft=5,
count=1,
firearm=False,
)
ranged = AttackSpec(
id=f"{cid}-bow",
name="short bow",
kind="ranged",
attack_bonus=4,
damage=[DamageComponent(formula=parse_dice("1d6"), types=["piercing"])],
crit_mult=3,
range_increment_ft=60,
)
return Combatant(
id=cid,
name=cid,
level=1,
size="Medium",
abilities=AbilityScores(
str_score=10,
dex_score=10,
con_score=12,
int_score=10,
wis_score=10,
cha_score=10,
),
hp_max=20,
ac=ACProfile(total=15, touch=15, flat_footed=15),
bab=5,
initiative_mod=0,
speed_land_ft=30,
saves=Saves(fort=0, ref=0, will=0),
attacks=[melee, ranged],
)
def test_observation_enriched_attacks_schema() -> None:
"""Given: a combatant with a melee and a ranged weapon
When: an Observation is built
Then: the attacks dict lists both weapons with full serialized fields."""
hero = make_two_weapon_combatant("hero")
foe = make_combatant("foe")
hero_state = make_state(hero, "players", (0, 0))
foe_state = make_state(foe, "monsters", (0, 3))
engine = make_engine([hero_state, foe_state])
obs = _snapshot(engine, hero_state)
attacks = obs["combatants"][0]["attacks"]
assert len(attacks) == 2
sword = attacks[0]
assert sword["id"] == "hero-sword"
assert sword["name"] == "short sword"
assert sword["kind"] == "melee"
assert sword["attack_bonus"] == 5
assert sword["damage"] == ({"formula": "1d6", "types": ("slashing",)},)
assert sword["damage_bonus"] == 2
assert sword["crit_range"] == 19
assert sword["crit_mult"] == 2
assert sword["reach_ft"] == 5
assert sword["range_increment_ft"] is None
assert sword["count"] == 1
assert sword["firearm"] is False
bow = attacks[1]
assert bow["id"] == "hero-bow"
assert bow["name"] == "short bow"
assert bow["kind"] == "ranged"
assert bow["attack_bonus"] == 4
assert bow["damage"] == ({"formula": "1d6", "types": ("piercing",)},)
assert bow["damage_bonus"] == 0
assert bow["crit_range"] == 20
assert bow["crit_mult"] == 3
assert bow["reach_ft"] == 5
assert bow["range_increment_ft"] == 60
assert bow["count"] == 1
assert bow["firearm"] is False
def test_observation_enriched_attacks_include_broken_and_stolen() -> None:
"""Given: a combatant whose melee weapon is broken and ranged weapon stolen
When: an Observation is built
Then: both weapons are still listed with their ids."""
hero = make_two_weapon_combatant("hero")
foe = make_combatant("foe")
hero_state = make_state(hero, "players", (0, 0))
foe_state = make_state(foe, "monsters", (0, 3))
hero_state.weapon_broken.add("hero-sword")
hero_state.weapon_stolen.add("hero-bow")
engine = make_engine([hero_state, foe_state])
obs = _snapshot(engine, hero_state)
attacks = obs["combatants"][0]["attacks"]
assert len(attacks) == 2
assert {a["id"] for a in attacks} == {"hero-sword", "hero-bow"}
assert obs["combatants"][0]["weapon_broken"] == ("hero-sword",)
assert obs["combatants"][0]["weapon_stolen"] == ("hero-bow",)
def test_observation_enriched_attacks_json_serializable() -> None:
"""Given: an Observation with the attacks reference
When: to_dict() is serialized
Then: json.dumps succeeds and the attacks dict is frozen."""
hero = make_two_weapon_combatant("hero")
foe = make_combatant("foe")
hero_state = make_state(hero, "players", (0, 0))
foe_state = make_state(foe, "monsters", (0, 3))
engine = make_engine([hero_state, foe_state])
obs = engine._build_observation(hero_state)
data = obs.to_dict()
json.dumps(data) # must not raise
hero_state.weapon_broken.add("hero-sword")
data_after = obs.to_dict()
assert data_after == data
assert data_after["combatants"][0]["attacks"][0]["id"] == "hero-sword"
def test_observation_enriched_attacks_formula_uses_dice_to_str() -> None:
"""Given: a weapon with a bonus and a negative-bonus damage formula
When: an Observation is built
Then: the formula strings match dice_to_str canonical output."""
hero = make_two_weapon_combatant("hero")
hero = hero.model_copy(
update={
"attacks": [
hero.attacks[0].model_copy(
update={
"damage": [
DamageComponent(
formula=parse_dice("2d6+3"), types=["slashing"]
)
]
}
),
hero.attacks[1].model_copy(
update={
"damage": [
DamageComponent(
formula=parse_dice("2d6-1"), types=["piercing"]
)
]
}
),
]
}
)
foe = make_combatant("foe")
hero_state = make_state(hero, "players", (0, 0))
foe_state = make_state(foe, "monsters", (0, 3))
engine = make_engine([hero_state, foe_state])
obs = _snapshot(engine, hero_state)
attacks = obs["combatants"][0]["attacks"]
assert attacks[0]["damage"][0]["formula"] == dice_to_str(parse_dice("2d6+3"))
assert attacks[1]["damage"][0]["formula"] == dice_to_str(parse_dice("2d6-1"))