fix(rules): stabilize is a StabilizeEffect that auto-stabilizes a dying creature
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@@ -7,6 +7,10 @@
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"harmless": true,
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"base_dc": 10,
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"cast_time": "standard",
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"effects": [],
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"description": "SRD spells/stabilize.md: a cantrip - you target one living creature with -1 or fewer hit points and it is automatically stabilized, taking no further hp loss until it takes damage again. Will negates (harmless). Deferred: the dying/stabilization track (stabilized_hp, set only by _process_dying and healing) is not exposed to the spell-effect system, and the pre-cast gate rejects inactive (hp < 0) targets, so no spell can currently reach a dying creature; a zero-heal HealEffect hack would additionally stop bleeding, which the RAW stabilize does not do. No combat effect encoded."
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"effects": [
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{
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"type": "stabilize"
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}
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],
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"description": "SRD spells/stabilize.md: a cantrip - you target one living creature with -1 or fewer hit points and it is automatically stabilized, taking no further hp loss until it takes damage again. Will negates (harmless)."
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}
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