feat(combat): add delay action
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"""The delay action (Package U3).
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A combatant that forgoes acting now acts later in the SAME round: with no
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target at the end of the round, with ``target_id`` immediately before that
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combatant. The new initiative total (anchor - 0.5) persists for the rounds
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that follow. A second delay in the same round is rejected (already_delayed),
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and ``delayed_this_round`` resets at the start of each round.
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"""
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from __future__ import annotations
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from collections.abc import Callable
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from pf1e_simulator.combat import (
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Action,
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ActionResult,
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CombatantState,
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CombatEngine,
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)
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from pf1e_simulator.dice import parse_dice
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from pf1e_simulator.models import (
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AbilityScores,
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ACProfile,
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AttackSpec,
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Combatant,
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DamageComponent,
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Saves,
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)
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from pf1e_simulator.rng import ScriptedRng
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from tests.test_observation_enriched import _snapshot, make_grid, make_state
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def _combatant(id_: str, *, initiative_mod: int = 0) -> Combatant:
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return Combatant(
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id=id_,
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name=id_,
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level=1,
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abilities=AbilityScores(
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str_score=10, dex_score=10, con_score=10,
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int_score=10, wis_score=10, cha_score=10,
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),
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ac=ACProfile(total=10, touch=10, flat_footed=10),
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bab=1,
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initiative_mod=initiative_mod,
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speed_land_ft=30,
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hp_max=100,
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saves=Saves(fort=0, ref=0, will=0),
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attacks=[
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AttackSpec(
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id=f"{id_}-sword",
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name="short sword",
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kind="melee",
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attack_bonus=1,
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damage=[
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DamageComponent(formula=parse_dice("1d6"), types=["slashing"])
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],
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)
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],
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)
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Decide = Callable[[str, int], tuple[Action, ...]]
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PolicyFn = Callable[[CombatEngine, CombatantState], tuple[Action, ...]]
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def _counting_policy(
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decide: Decide, recorded: list[tuple[str, int, tuple[ActionResult, ...]]]
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) -> PolicyFn:
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"""Policy calling ``decide(id, call_no)``; records per-call feedback state."""
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calls: dict[str, int] = {}
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def policy(_engine: CombatEngine, state: CombatantState) -> tuple[Action, ...]:
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cid = state.combatant.id
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n = calls.get(cid, 0)
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calls[cid] = n + 1
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recorded.append((cid, n, tuple(state.last_action_results)))
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return decide(cid, n)
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return policy
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def _trio(policy: PolicyFn) -> CombatEngine:
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"""hero (mod +2, d20 5 → 7) vs v1 (mod +1, d20 4 → 5) vs v2 (mod 0, d20 3 → 3).
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ScriptedRng is fed exactly the three initiative rolls: any other roll the
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engine attempts would exhaust the queue and fail the test.
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"""
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hero = make_state(_combatant("hero", initiative_mod=2), "players", (0, 0))
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v1 = make_state(_combatant("v1", initiative_mod=1), "monsters", (0, 3))
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v2 = make_state(_combatant("v2"), "monsters", (0, 5))
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return CombatEngine(
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ScriptedRng([5, 4, 3]), make_grid(), [hero, v1, v2],
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policy=policy, round_cap=2,
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)
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_WAIT: tuple[Action, ...] = (Action(kind="wait"),)
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def _order(transcript: tuple[str, ...], *lines: str) -> tuple[int, ...]:
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return tuple(transcript.index(line) for line in lines)
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# ── (a) delay with no target → acts last this round, position persists ───────
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def test_delay_without_target_acts_last_and_persists() -> None:
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recorded: list[tuple[str, int, tuple[ActionResult, ...]]] = []
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eng = _trio(
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_counting_policy(
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lambda cid, n: (Action(kind="delay"),)
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if (cid, n) == ("hero", 0)
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else _WAIT,
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recorded,
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)
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)
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result = eng.run()
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t = result.transcript
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assert "round 1 hero: delay" in t
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# Re-queued AFTER everyone else in the same round.
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assert t.count("round 1 hero: wait") == 1
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idx = _order(
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t,
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"round 1 hero: delay",
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"round 1 v1: wait",
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"round 1 v2: wait",
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"round 1 hero: wait",
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)
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assert idx == tuple(sorted(idx))
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# The feedback: an ok delay, then the re-queued turn's wait.
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hero_results = [r for c, _n, r in recorded if c == "hero"]
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assert hero_results[0] == ()
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assert hero_results[1] == (
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ActionResult(kind="delay", ok=True, reason="delayed"),
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)
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# Initiative key moved to min total (v2's 3) - 0.5, mod/index kept.
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assert eng._initiative_keys["hero"] == (2.5, 2, 0)
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# Next rounds act with hero last.
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assert _snapshot(eng, eng._states[0])["initiative_order"] == ("v1", "v2", "hero")
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assert "round 2 v2: wait" in t
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idx2 = _order(t, "round 2 v1: wait", "round 2 v2: wait", "round 2 hero: wait")
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assert idx2 == tuple(sorted(idx2))
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# ── (b) delay with target_id → inserted just before that combatant ───────────
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def test_delay_before_target_inserts_just_before_it() -> None:
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recorded: list[tuple[str, int, tuple[ActionResult, ...]]] = []
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eng = _trio(
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_counting_policy(
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lambda cid, n: (Action(kind="delay", target_id="v2"),)
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if (cid, n) == ("hero", 0)
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else _WAIT,
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recorded,
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)
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)
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result = eng.run()
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t = result.transcript
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assert "round 1 hero: delay before v2" in t
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# Order within round 1: hero delays, v1 acts, hero acts, THEN v2 acts.
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idx = _order(
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t,
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"round 1 hero: delay before v2",
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"round 1 v1: wait",
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"round 1 hero: wait",
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"round 1 v2: wait",
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)
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assert idx == tuple(sorted(idx))
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assert [r for c, _n, r in recorded if c == "hero"][1] == (
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ActionResult(kind="delay", ok=True, reason="delayed"),
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)
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# v2's own feedback confirms it acted after the delayed hero (its wait ok).
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v2_results = [r for c, _n, r in recorded if c == "v2"]
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assert v2_results[1] == (
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ActionResult(kind="wait", ok=True, reason="ok"),
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)
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# New total = v2's 3 - 0.5; v2's own key is untouched.
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assert eng._initiative_keys["hero"] == (2.5, 2, 0)
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assert eng._initiative_keys["v2"] == (3, 0, 2)
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# ── (c) a second delay in the same round → already_delayed ───────────────────
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def test_second_delay_same_round_is_rejected() -> None:
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recorded: list[tuple[str, int, tuple[ActionResult, ...]]] = []
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eng = _trio(
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_counting_policy(
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lambda cid, n: (Action(kind="delay"),)
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if cid == "hero" and n in (0, 1)
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else _WAIT,
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recorded,
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)
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)
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result = eng.run()
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t = result.transcript
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assert "round 1 hero: delay" in t
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assert "round 1 hero: delay rejected (already_delayed)" in t
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# The re-queued turn acted exactly once more; no third insertion happened.
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assert t.count("round 1 hero: delay") == 1
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assert t.count("round 1 hero: delay rejected (already_delayed)") == 1
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hero_turn_lines = [line for line in t if line.startswith("round 1 hero:")]
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assert len(hero_turn_lines) == 2
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# The rejected delay is reported with ok=False on the following turn.
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hero_results = [r for c, _n, r in recorded if c == "hero"]
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assert hero_results[2] == (
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ActionResult(kind="delay", ok=False, reason="already_delayed"),
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)
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# The rejected second delay did not move the initiative key again.
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assert eng._initiative_keys["hero"] == (2.5, 2, 0)
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# ── (d) a round without any delay keeps the pinned transcript byte-identical ─
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def test_non_delay_round_transcript_is_pinned() -> None:
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recorded: list[tuple[str, int, tuple[ActionResult, ...]]] = []
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eng = _trio(_counting_policy(lambda _cid, _n: _WAIT, recorded))
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result = eng.run()
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assert result.transcript == (
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"initiative: hero d20=5+2=7",
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"initiative: v1 d20=4+1=5",
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"initiative: v2 d20=3+0=3",
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"round 1 hero: wait",
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"round 1 v1: wait",
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"round 1 v2: wait",
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"round 2 hero: wait",
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"round 2 v1: wait",
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"round 2 v2: wait",
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"battle over: draw after 2 rounds",
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)
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assert result.winner is None
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assert result.rounds == 2
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for state in eng._states:
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assert state.delayed_this_round is False
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assert state.delay_before is None
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# ── (e) delayed_this_round resets at the start of the next round ─────────────
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def test_delay_flag_resets_next_round() -> None:
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recorded: list[tuple[str, int, tuple[ActionResult, ...]]] = []
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eng = _trio(
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_counting_policy(
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lambda cid, n: (Action(kind="delay"),)
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if cid == "hero" and n in (0, 2)
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else _WAIT,
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recorded,
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)
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)
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result = eng.run()
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t = result.transcript
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# Hero delays in BOTH rounds — the round-2 delay is accepted, not rejected.
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assert "round 1 hero: delay" in t
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assert "round 2 hero: delay" in t
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assert not any("already_delayed" in line for line in t)
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# Round 2: hero (now last, total 2.5) delays again → min 2.5 - 0.5 = 2.0.
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idx = _order(
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t,
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"round 2 v1: wait",
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"round 2 v2: wait",
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"round 2 hero: delay",
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"round 2 hero: wait",
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)
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assert idx == tuple(sorted(idx))
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assert eng._initiative_keys["hero"] == (2.0, 2, 0)
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hero = eng._states[0]
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assert hero.delayed_this_round is True
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