fix(rules): scale dirty trick duration and drop nauseated
PF1e (APG Dirty Trick): "This condition lasts for 1 round. For every 5 by which your attack exceeds your opponent's CMD, the penalty lasts 1 additional round" — rounds_left = 1 + margin//5. The RAW condition list (blinded, dazzled, deafened, entangled, shaken, sickened) does not include nauseated, so it is removed from TrickCondition. README updated. Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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@@ -1064,8 +1064,11 @@ Règles modélisées :
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la plus proche de la cible sur la ligne d'approche (adjacent : immobile) ;
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conformance L7 (SRD « Trip ») : un trip qui « fails by 10 or more » renverse
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l'**attaquant** (`prone` 1 round, `total <= CMD - 10`) ; dirty trick →
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condition choisie par `Action.trick_condition` (défaut `dazzled` 1 round ;
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`blinded`/`deafened`/`entangled`/`nauseated` possibles) ; steal → le modèle ne porte
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condition choisie par `Action.trick_condition` (défaut `dazzled` ; durée
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= 1 round + 1 round par 5 points dont l'attaque dépasse le CMD — APG
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« Dirty Trick » ;
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`blinded`/`deafened`/`entangled` possibles, `nauseated` exclu car hors de
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la liste RAW) ; steal → le modèle ne porte
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aucun objet transporté non tenu : en application de l'APG « Steal » (« Items
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held in the hands (such as wielded weapons or wands) also cannot be taken
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with the steal maneuver—you must use the disarm combat maneuver instead »),
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