fix(rules): scale dirty trick duration and drop nauseated

PF1e (APG Dirty Trick): "This condition lasts for 1 round. For every 5
by which your attack exceeds your opponent's CMD, the penalty lasts 1
additional round" — rounds_left = 1 + margin//5. The RAW condition list
(blinded, dazzled, deafened, entangled, shaken, sickened) does not include
nauseated, so it is removed from TrickCondition. README updated.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
This commit is contained in:
2026-09-12 11:34:20 +02:00
parent 34be75c492
commit f9420c7b09
3 changed files with 39 additions and 15 deletions
+8 -3
View File
@@ -148,7 +148,7 @@ if TYPE_CHECKING:
from pf1e_simulator.rng import Rng
from pf1e_simulator.spells import SpellSpec
TrickCondition = Literal["dazzled", "blinded", "deafened", "entangled", "nauseated"]
TrickCondition = Literal["dazzled", "blinded", "deafened", "entangled"]
ReadyTrigger = Literal[
"enemy_enters_reach", "enemy_casts", "enemy_attacks", "enemy_hits_ally"
@@ -263,6 +263,7 @@ _AID_ANOTHER_BONUS = 2 # PF1e: a successful aid grants +2 (next attack or AC)
_RUN_SPEED_FACTOR = 4 # PF1e: running is a full-round action at 4x speed
_OVERRUN_PRONE_MARGIN = 5 # PF1e: overrun knocks prone only on a 5+ CMB margin
_BULL_RUSH_EXTRA_PER_MARGIN = 5 # PF1e: +5 ft push per 5 points above CMD
_DIRTY_TRICK_EXTRA_ROUND_MARGIN = 5 # PF1e APG: +1 round per 5 points above CMD
_TRIP_RETALIATION_MARGIN = 10 # PF1e: trip failing by 10+ knocks the attacker prone
_MANEUVER_MAX_SIZE_DIFF = 2 # PF1e: 2+ size categories larger = unmaneuverable
_SAVE_DESCRIPTOR_CONDITIONS = frozenset({
@@ -4450,17 +4451,21 @@ class CombatEngine:
return
condition_name = trick_condition or "dazzled"
condition = CONDITIONS_BY_NAME[condition_name]
# PF1e (APG Dirty Trick): "This condition lasts for 1 round. For
# every 5 by which your attack exceeds your opponent's CMD, the
# penalty lasts 1 additional round."
rounds = 1 + max(0, m.total - m.target_cmd) // _DIRTY_TRICK_EXTRA_ROUND_MARGIN
target.active_conditions.append(
ActiveCondition(
condition=condition,
rounds_left=1,
rounds_left=rounds,
source="maneuver: dirty trick",
)
)
self._log(
f"round {self._current_round} {state.combatant.id}: dirty trick vs "
f"{target.combatant.id} d20={m.roll}+{m.attacker_cmb}={m.total} "
f"CMD {m.target_cmd} -> SUCCESS ({condition_name})"
f"CMD {m.target_cmd} -> SUCCESS ({condition_name} {rounds}r)"
)
def _maneuver_steal(