fix(rules): scale dirty trick duration and drop nauseated
PF1e (APG Dirty Trick): "This condition lasts for 1 round. For every 5 by which your attack exceeds your opponent's CMD, the penalty lasts 1 additional round" — rounds_left = 1 + margin//5. The RAW condition list (blinded, dazzled, deafened, entangled, shaken, sickened) does not include nauseated, so it is removed from TrickCondition. README updated. Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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@@ -2,8 +2,11 @@
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L6 of the ``llm-policy-contract`` plan: ``Action`` gains a
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``trick_condition`` field that lets a policy choose which condition a
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successful dirty trick applies (blinded, deafened, entangled, nauseated)
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instead of always applying ``dazzled``.
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successful dirty trick applies (blinded, dazzled, deafened, entangled)
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instead of always applying ``dazzled``. APG Dirty Trick limits the penalty
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to those conditions — nauseated is NOT on the RAW list and is not a valid
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choice. The condition lasts 1 round plus 1 more per 5 by which the attack
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exceeds the target's CMD.
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When ``trick_condition`` is ``None`` the previous behavior (``dazzled``) is
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kept bit-identical.
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@@ -119,14 +122,27 @@ def test_dirty_trick_entangled() -> None:
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assert _condition_names(b) == ["entangled"]
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def test_dirty_trick_nauseated() -> None:
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a_spec = make_combatant("a")
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b_spec = make_combatant("b")
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a = make_state(a_spec, "players", (1, 1))
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b = make_state(b_spec, "monsters", (1, 2))
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engine = make_engine([1, 12], [a, b])
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engine._execute_maneuver(a, b, "dirty_trick", trick_condition="nauseated")
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assert _condition_names(b) == ["nauseated"]
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def test_dirty_trick_duration_scales_with_margin() -> None:
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# APG Dirty Trick: "This condition lasts for 1 round. For every 5 by
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# which your attack exceeds your opponent's CMD, the penalty lasts 1
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# additional round." b CMD 12, a CMB 2: d20 17 -> total 19, margin 7
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# -> 2 rounds; d20 20 -> total 22, margin 10 -> 3 rounds.
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for roll, expected_rounds in ((17, 2), (20, 3)):
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a = make_state(make_combatant("a"), "players", (1, 1))
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b = make_state(make_combatant("b"), "monsters", (1, 2))
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engine = make_engine([1, roll], [a, b]) # leading 1: AoO auto-miss
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engine._execute_maneuver(a, b, "dirty_trick")
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assert b.active_conditions[0].rounds_left == expected_rounds
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assert f"dazzled {expected_rounds}r" in engine._transcript[-1]
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def test_dirty_trick_small_margin_stays_one_round() -> None:
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# Margin 0-4 (d20 10-14 -> total 12-16 vs CMD 12): exactly 1 round.
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a = make_state(make_combatant("a"), "players", (1, 1))
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b = make_state(make_combatant("b"), "monsters", (1, 2))
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engine = make_engine([1, 13], [a, b])
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engine._execute_maneuver(a, b, "dirty_trick")
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assert b.active_conditions[0].rounds_left == 1
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# --- Test 4: failed maneuver applies no condition ----------------------------
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