feat(rules): add alignment field to Combatant with axis gating flags
Adds the PF1e two-axis alignment code (LG/NG/CG/LN/N/CN/LE/NE/CE, default N) to the Combatant model with a strict validator, derived is_lawful/is_chaotic/is_good/is_evil properties, exposure in the observation snapshot, and alignment values for all monsters and PCs sourced from the bestiary KB and the Foundry sheets.
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@@ -1681,6 +1681,8 @@ Règles modélisées :
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en pieds — 0 pour Tiny/Diminutive/Fine, 5 pour Small/Medium, 10 pour
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Large… ; l'allonge effective d'une attaque reste `max(allonge naturelle,
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reach_ft de l'arme)`), aware (SRD « Surprise » : agit au round de surprise),
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alignment (SRD « Alignment » : code à deux axes parmi LG/NG/CG/LN/N/CN/LE/NE/CE,
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défaut "N"),
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dr {amount, bypass} ou None (C1), creature_type (C3),
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bab (E1), initiative_mod (E2) et initiative_total (U2 : total du jet
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d'initiative courant = d20 + mod, 0 si pas encore de clé — invocation
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