fix(rules): celestial wolf - SRD bestiary wolf baseline (hp 13, Con 15, touch 12, Fort +5, Will +1, bite +2) + celestial DR 5/magic, ER 5, SR 6
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@@ -5,31 +5,31 @@
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"abilities": {
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"abilities": {
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"str_score": 13,
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"str_score": 13,
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"dex_score": 15,
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"dex_score": 15,
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"con_score": 12,
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"con_score": 15,
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"int_score": 2,
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"int_score": 2,
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"wis_score": 12,
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"wis_score": 12,
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"cha_score": 6
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"cha_score": 6
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},
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},
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"hp_max": 15,
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"hp_max": 13,
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"ac": {
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"ac": {
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"total": 14,
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"total": 14,
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"touch": 13,
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"touch": 12,
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"flat_footed": 12
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"flat_footed": 12
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},
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},
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"bab": 1,
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"bab": 1,
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"initiative_mod": 2,
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"initiative_mod": 2,
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"speed_land_ft": 50,
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"speed_land_ft": 50,
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"saves": {
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"saves": {
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"fort": 4,
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"fort": 5,
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"ref": 5,
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"ref": 5,
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"will": 2
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"will": 1
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},
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},
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"attacks": [
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"attacks": [
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{
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{
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"id": "celestial_wolf:bite",
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"id": "celestial_wolf:bite",
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"name": "Bite",
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"name": "Bite",
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"kind": "melee",
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"kind": "melee",
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"attack_bonus": 3,
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"attack_bonus": 2,
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"damage": [
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"damage": [
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{
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{
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"formula": "1d6+1",
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"formula": "1d6+1",
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@@ -46,6 +46,17 @@
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"natural": true
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"natural": true
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}
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}
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],
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],
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"dr": {
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"amount": 5,
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"bypass": ["magic"]
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},
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"resistances": {
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"acid": 5,
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"cold": 5,
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"electricity": 5
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},
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"spell_resistance": 6,
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"notes": "SRD Bestiary wolf (2d8+4 hp 13, AC 14/touch 12/flat 12, Fort +5, Will +1, bite +2 1d6+1 plus trip, Str 13 Dex 15 Con 15) + celestial template. Encoded from the template: DR 5/magic, energy resistance acid/cold/electricity 5, SR 6 (CR 1 + 5). Not encodable in this model: smite evil 2/day (+2 damage vs evil), the bite's free trip on hit (the engine has trip only as a standard-action maneuver, no auto-trip attack qualifier), and the weapon model has no magic property so no equipment bypasses the DR 5/magic (correct for mundane weapons). Summoning scaling (energy resistance +2 and SR +5 per summon spell level above 2nd) is not modeled; this sheet is the summon monster II baseline.",
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"source": "summon monster II",
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"source": "summon monster II",
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"features": [],
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"features": [],
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"spells": [],
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"spells": [],
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@@ -833,7 +833,7 @@ class TestSummonMonster:
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assert len(summoned) == 1
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assert len(summoned) == 1
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assert summoned[0].side == "players"
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assert summoned[0].side == "players"
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# Check it has correct HP
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# Check it has correct HP
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assert summoned[0].hp == 15
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assert summoned[0].hp == 13 # SRD wolf: 13 hp (2d8+4)
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# Check transcript mentions summon
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# Check transcript mentions summon
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assert any("summon" in line.lower() for line in engine._transcript)
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assert any("summon" in line.lower() for line in engine._transcript)
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