{ "name": "Shard of Chaos", "level": 2, "school": "evocation", "components": "V, S, DF", "range": "close", "save": "will", "base_dc": 10, "requires_ranged_touch": true, "cast_time": "standard", "effects": [ { "type": "damage", "formula": "0", "types": ["force"], "half_on_save": true, "scaling": { "dice": "1d8", "per_levels": 2, "max_dice": 5 }, "alignment_gate": { "axis": "law_chaos", "immune": "chaotic", "full": "lawful", "full_condition": "staggered", "full_condition_rounds": 1 } } ], "description": "SRD spells/shard-of-chaos.md: evocation [chaotic], level 2 (cleric/oracle/warpriest), range close, dart-shaped projectile of chaotic energy delivered as a ranged touch attack, Will partial, spell resistance yes. A lawful creature struck takes 1d8 points of damage per two caster levels (maximum 5d8) and, on a failed Will save, is slowed for 1 round; a successful Will save halves the damage and negates the slow. The bolt has no effect on chaotic creatures (alignment_gate immune) and deals only half damage to creatures neither lawful nor chaotic, without the slow (alignment_gate neutral halving). Simplifications: the SRD's slowed condition is mapped to the engine's staggered condition (the SRD slow entry states a slowed creature is staggered; the -1 penalty and half-speed parts of slow are not modeled); the lawful-outsider variant (1d6 per caster level, maximum 10d6) is not modeled (the engine has no outsider subtype); force damage stands in for chaotic energy (no energy type models it)." }