{ "name": "Protection from Evil", "level": 1, "school": "abjuration", "range": "touch", "save": "will", "harmless": true, "base_dc": 10, "cast_time": "standard", "spell_resistance": false, "effects": [ { "type": "buff", "modifiers": [ { "target": "ac", "value": 2, "bonus_type": "deflection", "condition": "attacker_is_evil" }, { "target": "fort", "value": 2, "bonus_type": "resistance", "condition": "attacker_is_evil" }, { "target": "ref", "value": 2, "bonus_type": "resistance", "condition": "attacker_is_evil" }, { "target": "will", "value": 2, "bonus_type": "resistance", "condition": "attacker_is_evil" } ], "duration_rounds": 10 } ], "description": "SRD spells/protection-from-evil.md: a barrier wards the subject from evil for 1 min./level. The subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves - the exact SRD wording: \"+2 deflection bonus to AC and a +2 resistance bonus on saves against attacks or effects created by evil creatures\" - so both bonuses are gated on the attacker/caster alignment (condition attacker_is_evil) and never apply against a creature that is not evil. Will negates (harmless), spell resistance no. Duration 1 min/level approximated as 10 rounds (engine convention for 1-minute durations). Not modeled: the SRD's second effect (immediate renewed saving throw with a +2 morale bonus against mental-control spells and effects, suppression for the duration, immunity to new attempts) - the engine has no mental-control tracking to suppress; and the third effect (evil summoned creatures cannot touch the warded creature) - the engine has no summoned-subtype contact restriction." }