"""Tests for combat maneuvers, focused on the sunder result. A successful sunder damages the defender's WEAPON, never its HP. Repeated sunders can destroy the weapon, after which the defender can no longer use it (effectively disarmed). See the plan task-12. """ from __future__ import annotations from pf1e_simulator.combat import CombatantState, CombatEngine from pf1e_simulator.grid import Grid from pf1e_simulator.map import MapSpec, TerrainType from pf1e_simulator.models import ( AbilityScores, ACProfile, AttackSpec, Combatant, DamageComponent, Saves, ) from pf1e_simulator.rng import ScriptedRng def make_combatant( cid: str, *, attack_bonus: int = 2, weapon_name: str = "sword" ) -> Combatant: attack = AttackSpec( id=f"{cid}-w", name=weapon_name, kind="melee", attack_bonus=attack_bonus, damage=[DamageComponent(formula="1d4", types=["slashing"])], ) return Combatant( id=cid, name=cid, level=1, size="Medium", abilities=AbilityScores( str_score=10, dex_score=10, con_score=10, int_score=10, wis_score=10, cha_score=10, ), hp_max=6, ac=ACProfile(total=13, touch=13, flat_footed=13), bab=attack_bonus, initiative_mod=0, speed_land_ft=30, saves=Saves(fort=0, ref=0, will=0), attacks=[attack], ) def make_state(combatant: Combatant, side: str, pos: tuple[int, int]) -> CombatantState: return CombatantState(combatant=combatant, side=side, pos=pos, hp=combatant.hp_max) def make_grid() -> Grid: legend = {".": TerrainType(type="floor", move_cost=1)} spec = MapSpec(name="test", terrain=tuple(["." * 8] * 8), legend=legend) return Grid.from_spec(spec) def make_engine( queue: list[int], states: list[CombatantState] ) -> CombatEngine: return CombatEngine(ScriptedRng(queue), make_grid(), states) def test_sunder_damages_weapon_not_hp() -> None: a_spec = make_combatant("a", attack_bonus=2) b_spec = make_combatant("b") a = make_state(a_spec, "players", (1, 1)) b = make_state(b_spec, "monsters", (1, 2)) hp_before = b.hp engine = make_engine([12], [a, b]) engine._execute_maneuver(a, b, "sunder") assert b.hp == hp_before assert b.weapon_damage["b-w"] == 2 assert "b-w" not in b.weapon_broken def test_sunder_destroys_weapon_and_disarms() -> None: a_spec = make_combatant("a", attack_bonus=2) b_spec = make_combatant("b") a = make_state(a_spec, "players", (1, 1)) b = make_state(b_spec, "monsters", (1, 2)) engine = make_engine([12, 12, 12, 12, 12], [a, b]) for _ in range(5): engine._execute_maneuver(a, b, "sunder") assert b.hp == 6 assert "b-w" in b.weapon_broken assert engine.weapon_for(b, a) is None assert any(c.condition.name == "disarmed" for c in b.active_conditions)