{ "name": "Oni Triumvir", "alignment": "NG", "level": 4, "size": "Medium", "abilities": { "str_score": 12, "dex_score": 14, "con_score": 14, "int_score": 12, "wis_score": 18, "cha_score": 16 }, "hp_max": 36, "ac": { "total": 19, "touch": 18, "flat_footed": 17 }, "bab": 4, "initiative_mod": 2, "speed_land_ft": 30, "saves": { "fort": 7, "ref": 7, "will": 9 }, "casting_ability": "wis", "spell_slots": { "1": 4, "2": 3 }, "resources": { "channel_energy": 6 }, "attacks": [ { "name": "Longbow", "kind": "ranged", "attack_bonus": 6, "damage": [ { "formula": "1d8", "types": [ "piercing" ] } ], "damage_bonus": 0, "crit_range": 20, "crit_mult": 3, "reach_ft": 5, "count": 1, "range_increment_ft": 100 }, { "name": "Alchemist's Fire", "kind": "touch", "attack_bonus": 6, "damage": [ { "formula": "1d6", "types": [ "fire" ] } ], "damage_bonus": 0, "crit_range": 20, "crit_mult": 2, "reach_ft": 5, "count": 1, "range_increment_ft": 10 }, { "name": "Attaques naturelles (Shifter Claws / formes fées)", "kind": "melee", "attack_bonus": 5, "damage": [ { "formula": "1d6", "types": [ "slashing" ] } ], "damage_bonus": 1, "crit_range": 20, "crit_mult": 2, "reach_ft": 5, "count": 1, "natural": true } ], "source": "fiches_personnages/oni_sheet.json", "notes": "Armes placeholder Foundry sans dégâts encodés omises : 'une Pioche' (non maîtrisée) et 'Weapon' (à remplacer par la vraie arme). Traits : 'Exalted of the Society' accorde +1 canalisation d'énergie/jour (channel_energy 6 -> 7, fusionné par le chargeur) ; 'Extremely Fashionable' est un no-op documenté (+1 Bluff/Diplomacy/Intimidate en habits fins, état vestimentaire non modélisé) ; 'Bitter' (drawback) réduit de 1 les soins reçus d'un allié (comportement moteur).", "features": [ "Summon Good Monster", "Sacred Summons", "Selective Channeling", "Extremely Fashionable", "Exalted of the Society (Cleric, Pathfinder Society)", "Bitter", "Ambitious" ], "spells": [ "Guidance", "Detect Magic", "Stabilize", "Read Magic", "Detect Poison", "Purify Food and Drink", "Summon Monster I", "Shield of Faith", "Forbid Action", "Cure Light Wounds", "Hidden Diplomacy", "Protection from Evil", "Bless", "Summon Monster II", "Cure Moderate Wounds", "Sound Burst", "Suppress Charms and Compulsions", "Delay Poison", "Ironskin", "Restoration, Lesser" ] }