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pf1e-simulator/data/spells/acid_arrow.json
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ctan 9768f5ae1d feat(spells): allow spells to ignore spell resistance
SpellSpec gains spell_resistance: bool = True (JSON 'spell_resistance'). When false, _spell_delivery_blocked skips the targeted SR check and _apply_area_effect skips the per-creature SR check (threaded through the effect chain). Verified each imported spell against the local KB and set false on the 28 whose SRD block says 'Spell Resistance: no' (Acid Arrow, Flurry of Snowballs, Web, Darkness, Sanctuary, the Protection from X spells, etc.). Added no-SR targeted/area tests and a high-SR control in test_spell_resistance.py, and the README.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-13 12:44:35 +02:00

28 lines
812 B
JSON

{
"name": "Acid Arrow",
"level": 2,
"school": "evocation",
"range": "long",
"save": "none",
"base_dc": 10,
"requires_ranged_touch": true,
"cast_time": "standard",
"spell_resistance": false,
"effects": [
{
"type": "damage",
"formula": "2d4",
"types": ["acid"],
"half_on_save": false,
"recurring": {
"formula": "2d4",
"types": ["acid"],
"base_rounds": 1,
"per_levels": 3,
"max": 6
}
}
],
"description": "SRD spells/acid-arrow.md: ranged touch attack dealing 2d4 acid damage, plus another 2d4 acid damage at the start of each of the target's turns for 1 round + 1 round per three caster levels (maximum 6 additional rounds). Recurring damage is reduced by energy resistance/immunity, not by DR. No save."
}