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pf1e-simulator/data/spells/make_whole.json
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{
"name": "Make Whole",
"level": 2,
"school": "transmutation",
"range": "close",
"save": "will",
"harmless": true,
"base_dc": 10,
"cast_time": "long",
"effects": [],
"description": "Repairs 1d6 points of damage per caster level (maximum 5d6) to one object or construct creature (10-minute casting). Will negates (harmless, object). Object/construct repair is outside the engine's combat model, so the spell has no mechanical effects here."
}