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pf1e-simulator/data/spells/weapon_of_awe.json
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{
"name": "Weapon of Awe",
"level": 2,
"school": "transmutation",
"range": "touch",
"save": "will",
"base_dc": 10,
"effects": [],
"description": "The touched weapon becomes an awe-inspiring instrument for 1 min./level: it gains a +2 sacred bonus on damage rolls, and a creature struck by a critical hit from it becomes shaken for 1 round (a mind-affecting fear effect). Will negates (harmless, object). Simplified: the engine has no weapon-targeted buff track and no self-buff encoding that preserves the pinned default-policy casting order, so no mechanical effect is applied."
}