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pf1e-simulator/data/spells/stabilize.json
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{
"name": "Stabilize",
"level": 0,
"school": "conjuration",
"range": "close",
"save": "will",
"base_dc": 10,
"cast_time": "standard",
"effects": [],
"description": "SRD spells/stabilize.md: a cantrip - you target one living creature with -1 or fewer hit points and it is automatically stabilized, taking no further hp loss until it takes damage again. Will negates (harmless). Deferred: the dying/stabilization track (stabilized_hp, set only by _process_dying and healing) is not exposed to the spell-effect system, and the pre-cast gate rejects inactive (hp < 0) targets, so no spell can currently reach a dying creature; a zero-heal HealEffect hack would additionally stop bleeding, which the RAW stabilize does not do. No combat effect encoded."
}