Files
pf1e-simulator/data/spells/scorching_ray.json
T
ctan 6f784d3369 fix(rules): require a ranged touch attack for ray spells
PF1e CRB (Magic - Ranged Touch Attacks): spells delivered by ray require a
ranged touch attack (BAB + Dex vs touch AC, no range increment) to hit a
hostile target; a miss wastes the slot. SpellSpec gains requires_ranged_touch,
set on the 8 SRD-confirmed rays (Ray of Frost, Ray of Enfeeblement, Scorching
Ray, Acid Arrow, Acid Splash, Disrupt Undead, Shard of Chaos, Spear of Purity).
Magic Missile and area spells are unaffected. Simplification (documented): no
size modifier / Weapon Finesse on the roll.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 20:19:03 +02:00

20 lines
598 B
JSON

{
"name": "Scorching Ray",
"level": 2,
"school": "evocation",
"range": "close",
"save": "none",
"base_dc": 10,
"requires_ranged_touch": true,
"cast_time": "standard",
"effects": [
{
"type": "damage",
"formula": "4d6",
"types": ["fire"],
"half_on_save": false
}
],
"description": "You blast your enemy with a searing beam of fire: each ray requires a ranged touch attack and deals 4d6 points of fire damage. You fire one ray, plus one additional ray per four levels beyond 3rd (max three at 11th) — the engine models a single ray. No save."
}