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pf1e-simulator/src/pf1e_simulator/dice.py
T

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3.5 KiB
Python

"""Dice notation parser and expression evaluator.
Design: `DiceExpr` is a frozen Pydantic model representing a dice expression.
Normal dice have count >= 1, sides >= 2. Flat bonuses (e.g. parse_dice("7"))
are represented with count=0, sides=0 as a sentinel — this is the ONLY path
where count=0 is valid, produced exclusively by `DiceExpr.flat()` or
`parse_dice()` on a plain integer.
The `roll` method returns the raw sum + bonus (no minimum floor).
Damage floors are the caller's concern.
"""
from __future__ import annotations
import re
from typing import TYPE_CHECKING
from pydantic import BaseModel, ConfigDict, model_validator
if TYPE_CHECKING:
from pf1e_simulator.rng import Rng
_MIN_SIDES = 2
_DICE_RE = re.compile(r"^(\d*)d(\d+)([+-]\d+)?$")
class DiceParseError(Exception):
"""Raised when dice notation cannot be parsed.
Carries the offending text in its message.
"""
def __init__(self, text: str) -> None:
super().__init__(f"invalid dice notation: {text!r}")
self.text = text
class DiceExpr(BaseModel):
"""A parsed dice expression.
Invariants (enforced by model_validator):
- Normal dice: count >= 1, sides >= 2
- Flat bonus sentinel: count == 0, sides == 0 (via .flat() or parse_dice)
"""
model_config = ConfigDict(frozen=True)
count: int
sides: int
bonus: int = 0
@model_validator(mode="after")
def _validate_invariants(self) -> DiceExpr:
if self.count == 0 and self.sides == 0:
return self
if self.count < 1:
msg = f"count must be >= 1 for dice expressions, got {self.count}"
raise ValueError(msg)
if self.sides < _MIN_SIDES:
msg = f"sides must be >= {_MIN_SIDES} for dice expressions, got {self.sides}"
raise ValueError(msg)
return self
@classmethod
def flat(cls, n: int) -> DiceExpr:
"""Create a flat-bonus expression (no dice rolled)."""
return cls(count=0, sides=0, bonus=n)
def roll(self, rng: Rng) -> int:
"""Roll the expression using the given RNG.
Returns sum of `count` rolls of `sides` + `bonus`.
For flat expressions (count=0), returns `bonus` without calling rng.
"""
if self.count == 0:
return self.bonus
total = sum(rng.roll_die(self.sides) for _ in range(self.count))
return total + self.bonus
def mean(self) -> float:
"""Expected value: count * (sides + 1) / 2 + bonus."""
if self.count == 0:
return float(self.bonus)
return self.count * (self.sides + 1) / 2 + self.bonus
def parse_dice(text: str) -> DiceExpr:
"""Parse a dice notation string into a DiceExpr.
Accepted forms:
- "2d6+3", "2d6-1", "1d4", "d20" (standard notation)
- "7", "-5", "0" (flat integers)
Raises DiceParseError on invalid input.
"""
stripped = text.strip()
if not stripped:
raise DiceParseError(text)
m = _DICE_RE.match(stripped)
if m:
count_str, sides_str, bonus_str = m.groups()
if not sides_str:
raise DiceParseError(text)
count = int(count_str) if count_str else 1
sides = int(sides_str)
bonus = int(bonus_str) if bonus_str else 0
if count == 0:
raise DiceParseError(text)
if sides < 1:
raise DiceParseError(text)
return DiceExpr(count=count, sides=sides, bonus=bonus)
try:
n = int(stripped)
except ValueError:
raise DiceParseError(text) from None
return DiceExpr.flat(n)