0c141414a9
Bull's Strength now grants the SRD +4 enhancement bonus to Strength as +2 melee attack, +2 melee damage and +2 CMB (three modifiers instead of the previous +1/+1 approximation). Shield now uses a real shield bonus type (+4 AC) instead of approximating it as deflection: the engine's BonusType literal and stacking docs gain the shield type, which stays out of the CMD bonus list (SRD Combat Maneuver Defense). Bear's Endurance keeps its +2 Fortitude / +2 hp per HD and its description now cites the SRD and flags the hp modifier as informational. Golden transcripts updated: the buff log reports 3 mods and Tammara's pistol attacks gain the extra +1 enhancement (d20=10+9-6=15). Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
192 lines
8.3 KiB
Python
192 lines
8.3 KiB
Python
"""Golden tests for the 8 PCs - deterministic combats with pinned transcripts."""
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from pathlib import Path
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import pytest
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from pf1e_simulator.combat import CombatantState, CombatEngine
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from pf1e_simulator.grid import Grid
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from pf1e_simulator.loaders.combatant import load_combatant
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from pf1e_simulator.map import MapSpec, TerrainType
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from pf1e_simulator.rng import ScriptedRng
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from pf1e_simulator.spells import load_spell_registry
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PCS_DIR = Path(__file__).resolve().parent.parent / "data" / "pcs"
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SPELLS_DIR = Path(__file__).resolve().parent.parent / "data" / "spells"
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DATA_DIR = Path(__file__).resolve().parent.parent / "data"
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def make_grid():
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"""Standard 20x20 open arena."""
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legend = {".": TerrainType(type="floor", move_cost=1)}
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spec = MapSpec(name="test", terrain=tuple(["." * 20] * 20), legend=legend)
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return Grid.from_spec(spec)
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def _build_queue():
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"""Return the fixed ScriptedRng queue used by every golden test."""
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init_rolls = [15, 10]
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combat_rolls = []
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for _ in range(100):
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combat_rolls.extend([10, 15])
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return init_rolls + combat_rolls
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def run_golden(
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pc_name: str, monster_name: str = "goblin", seed: int = 42, rounds: int = 10
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) -> tuple:
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"""Run a deterministic combat and return (result, transcript).
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The queue is designed so PC wins initiative (first roll higher than monster's
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by at least init_mod difference).
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"""
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pc = load_combatant(Path(f"{PCS_DIR}/{pc_name}.json"))
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monster = load_combatant(Path(f"{DATA_DIR}/monsters/{monster_name}.json"))
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spell_reg = load_spell_registry(SPELLS_DIR)
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pc_state = CombatantState(combatant=pc, side="players", pos=(0, 0), hp=pc.hp_max)
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monster_state = CombatantState(
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combatant=monster, side="monsters", pos=(10, 10), hp=monster.hp_max
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)
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rng = ScriptedRng(_build_queue())
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engine = CombatEngine(
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rng, make_grid(), [pc_state, monster_state], round_cap=10, spell_registry=spell_reg
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)
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result = engine.run()
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return result, engine._transcript
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class TestGoldenCombats:
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"""Golden tests for each PC vs goblin - deterministic combats with pinned transcripts."""
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def test_tammara_vs_goblin(self):
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"""Tammara (Gunslinger/Warpriest) vs Goblin — full pinned transcript."""
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result, _ = run_golden("tammara")
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assert result.winner is None
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assert result.rounds == 10
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assert result.transcript == (
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"initiative: tammara d20=15+7=22",
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"initiative: goblin d20=10+6=16",
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("round 1 tammara: cast Bull's Strength vs tammara DC15 SAVED -> buff 3 mods (60r) "
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"(36->36)"),
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"round 1 goblin: short bow vs tammara d20=15+4-2=17 AC 20 -> MISS",
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("round 2 tammara: cast Bull's Strength vs tammara DC15 SAVED -> buff 3 mods (60r) "
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"(36->36)"),
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"round 2 goblin: short bow vs tammara d20=15+4-2=17 AC 20 -> MISS",
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("round 3 tammara: cast Bull's Strength vs tammara DC15 SAVED -> buff 3 mods (60r) "
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"(36->36)"),
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"round 3 goblin: short bow vs tammara d20=15+4-2=17 AC 20 -> MISS",
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"round 4 tammara: Braises d'Automne (pistolet ?) vs goblin d20=10+9-6=15 AC 16 -> MISS",
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"round 4 goblin: short bow vs tammara d20=15+4-2=17 AC 20 -> MISS",
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"round 5 tammara: Braises d'Automne (pistolet ?) vs goblin d20=10+9-6=15 AC 16 -> MISS",
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"round 5 goblin: short bow vs tammara d20=15+4-2=17 AC 20 -> MISS",
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"round 6 tammara: Braises d'Automne (pistolet ?) vs goblin d20=10+9-6=15 AC 16 -> MISS",
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"round 6 goblin: short bow vs tammara d20=15+4-2=17 AC 20 -> MISS",
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"round 7 tammara: Braises d'Automne (pistolet ?) vs goblin d20=10+9-6=15 AC 16 -> MISS",
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"round 7 goblin: short bow vs tammara d20=15+4-2=17 AC 20 -> MISS",
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"round 8 tammara: Braises d'Automne (pistolet ?) vs goblin d20=10+9-6=15 AC 16 -> MISS",
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"round 8 goblin: short bow vs tammara d20=15+4-2=17 AC 20 -> MISS",
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"round 9 tammara: Braises d'Automne (pistolet ?) vs goblin d20=10+9-6=15 AC 16 -> MISS",
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"round 9 goblin: short bow vs tammara d20=15+4-2=17 AC 20 -> MISS",
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("round 10 tammara: Braises d'Automne (pistolet ?) vs goblin d20=10+9-6=15 AC 16 "
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"-> MISS"),
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"round 10 goblin: short bow vs tammara d20=15+4-2=17 AC 20 -> MISS",
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"battle over: draw after 10 rounds",
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)
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def test_tammara_vs_lich(self):
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"""Tammara vs Lich (boss fight) — full pinned transcript.
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Updated (S2b): the lich is caster level 11, so Magic Missile now fires
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its SRD full five missiles (1d4+1 each) instead of a single one. Three
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missiles (16 + 11 + 16 = 43) drop Tammara below 0 hp on round 1; the
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remaining two are lost (the engine's target-drops-mid-sequence
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convention), so the lich wins in 1 round.
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"""
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result, _ = run_golden("tammara", "lich")
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assert result.winner == "monsters"
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assert result.rounds == 1
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assert result.transcript == (
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"initiative: tammara d20=15+7=22",
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"initiative: lich d20=10+6=16",
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("round 1 tammara: cast Bull's Strength vs tammara DC15 SAVED -> buff 3 mods (60r) "
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"(36->36)"),
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"round 1 lich: cast Magic Missile vs tammara DC16 NO SAVE -> 43 damage (36->-7)",
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"battle over: monsters win in 1 rounds",
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)
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def _assert_deterministic_goblin(self, pc_name: str):
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"""Run the same PC vs goblin twice and assert identical outcomes."""
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r1, t1 = run_golden(pc_name)
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r2, t2 = run_golden(pc_name)
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assert r1.winner == r2.winner
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assert t1 == t2
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def test_esha_vs_goblin(self):
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"""Esha (Luring Cavalier/Phantom Thief) vs Goblin."""
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result, transcript = run_golden("esha")
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assert result.winner == "players"
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assert result.rounds >= 1
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self._assert_deterministic_goblin("esha")
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def test_nairda_vs_goblin(self):
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"""Nairda (Witch/Sorcerer) vs Goblin - draw under the fixed queue."""
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result, transcript = run_golden("nairda")
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assert result.winner is None
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assert result.rounds == 10
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self._assert_deterministic_goblin("nairda")
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def test_misty_vs_goblin(self):
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"""Misty (Magus/Bard) vs Goblin."""
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result, transcript = run_golden("misty")
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assert result.winner == "players"
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assert result.rounds >= 1
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self._assert_deterministic_goblin("misty")
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def test_oni_vs_goblin(self):
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"""Oni (Cleric/Shifter) vs Goblin."""
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result, transcript = run_golden("oni")
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assert result.winner == "players"
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assert result.rounds >= 1
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self._assert_deterministic_goblin("oni")
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def test_harvie_vs_goblin(self):
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"""Harvie (Animal Companion, flying) vs Goblin - Harvie wins.
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Updated (V4): Harvie has speed_land_ft 10 / speed_fly_ft 80; movement now
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uses the best of land/fly speed, so Harvie flies at 80 ft and wins (the
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previous expectation pinned him crawling at 10 ft).
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"""
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result, transcript = run_golden("harvie")
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assert result.winner == "players"
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assert result.rounds >= 1
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self._assert_deterministic_goblin("harvie")
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def test_ierlieth_vs_goblin(self):
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"""Ierlieth (Court Drake) vs Goblin."""
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result, transcript = run_golden("ierlieth")
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assert result.winner == "players"
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assert result.rounds >= 1
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self._assert_deterministic_goblin("ierlieth")
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def test_jeanne_vs_goblin(self):
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"""Jeanne (Animal Companion Bodyguard) vs Goblin."""
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result, transcript = run_golden("jeanne")
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assert result.winner == "players"
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assert result.rounds >= 1
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self._assert_deterministic_goblin("jeanne")
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class TestAllPCsLoad:
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"""Verify all 8 PCs load without errors."""
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@pytest.mark.parametrize("pc_name", [
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"esha", "tammara", "nairda", "misty", "oni", "harvie", "ierlieth", "jeanne"
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])
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def test_pc_loads(self, pc_name):
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pc = load_combatant(Path(f"data/pcs/{pc_name}.json"))
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assert pc.name
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assert pc.level == 4 or pc.name == "Harvie" # Harvie is level 2
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assert pc.hp_max > 0
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assert pc.ac.total > 0
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assert pc.bab >= 0
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assert len(pc.attacks) > 0
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if __name__ == "__main__":
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pytest.main([__file__, "-v"])
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