6a18d456f6
DamageEffect gains an optional AlignmentGate (axis law_chaos/good_evil): the immune side (chaotic/good) is wholly unaffected (no damage dice rolled), neutral-on-axis targets take half damage with no condition (gate halving stacks after the save halving), and the full side (lawful/evil) takes full damage plus the gate condition on a failed save. Shard of Chaos maps the SRD slowed to the engine staggered condition (the -1 penalty and half-speed of slow are not modeled); the outsider-only 1d6/level variants are not modeled (no outsider subtype). Non-gated damage spells are bit-identical. Loader validates axis/side pairing with clear ValueErrors.
28 lines
1.6 KiB
JSON
28 lines
1.6 KiB
JSON
{
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"name": "Shard of Chaos",
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"level": 2,
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"school": "evocation",
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"range": "close",
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"save": "will",
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"base_dc": 10,
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"requires_ranged_touch": true,
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"cast_time": "standard",
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"effects": [
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{
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"type": "damage",
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"formula": "0",
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"types": ["force"],
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"half_on_save": true,
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"scaling": { "dice": "1d8", "per_levels": 2, "max_dice": 5 },
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"alignment_gate": {
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"axis": "law_chaos",
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"immune": "chaotic",
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"full": "lawful",
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"full_condition": "staggered",
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"full_condition_rounds": 1
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}
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}
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],
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"description": "SRD spells/shard-of-chaos.md: evocation [chaotic], level 2 (cleric/oracle/warpriest), range close, dart-shaped projectile of chaotic energy delivered as a ranged touch attack, Will partial, spell resistance yes. A lawful creature struck takes 1d8 points of damage per two caster levels (maximum 5d8) and, on a failed Will save, is slowed for 1 round; a successful Will save halves the damage and negates the slow. The bolt has no effect on chaotic creatures (alignment_gate immune) and deals only half damage to creatures neither lawful nor chaotic, without the slow (alignment_gate neutral halving). Simplifications: the SRD's slowed condition is mapped to the engine's staggered condition (the SRD slow entry states a slowed creature is staggered; the -1 penalty and half-speed parts of slow are not modeled); the lawful-outsider variant (1d6 per caster level, maximum 10d6) is not modeled (the engine has no outsider subtype); force damage stands in for chaotic energy (no energy type models it)."
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}
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