3c31b88b13
- default_policy returns (move, attack) when target out of reach: full-speed move along the Dijkstra path (up to speed cells, 5-10-5 diagonals, stops adjacent to nearest enemy), then attack if a weapon is usable; returns (attack,) when already in range. - _move logs the full path in one line (start)->(step1)->...->(end); silent on empty path. _execute is silent on invalid attacks/moves (no spurious wait log); run() adds a wait line only when a combatant's turn produced no transcript line. - Extract _take_turn helper from run() to keep cyclomatic complexity <= 10. - Module docstring updated for activated economy. - 4 pinned transcripts regenerated (move-then-attack shifts combat pacing): test_default_policy_moves_toward_enemy, test_scripted_2v2_transcript (monsters win in R2 instead of R3 — orc-2 moves + attacks same turn), test_ranged_no_line_of_effect_moves_around_wall (archer rounds wall and shoots in 1 turn), test_ranged_weapon_unusable_beyond_maximum_range (archer moves 6 cells then attacks at -14 penalty). - README: demo numbers refreshed (1v2: 49.6%->22.0%, 11.4->5.2 rounds; 3v2: 97.8%->91.4%, 6.9->6.0 rounds), rules and non-modeled sections updated for the activated economy.