Files
pf1e-simulator/data/spells/surmount_affliction.json
T
ctan 91666d84b9 feat(rules): encode SRD spell components for all 108 registry spells
- Every data/spells/*.json now carries a "components" field with the
  V/S/M/F/DF tokens from its KB Components line (material/focus
  descriptions dropped; M/DF and F/DF alternatives kept verbatim).
- 107/108 encoded. Create Alcool (data/spells/create_alcool.json) is
  left without the field: it is a homebrew cantrip (level 0) with no KB
  entry - the closest real spell, Enhance Water (Inner Sea Gods, V, S),
  is already a separate registry entry.
- summon_monster_i/ii map to the KB's numeric files (summon-monster-1/2);
  hidden_diplomacy maps to its KB name Egorian Diplomacy (same spell,
  Spymaster's Handbook rename): V, S, M.
- tests/test_spell_failure.py: the placeholder asserting the registry was
  not yet encoded is replaced by an encoded-state smoke test (all spells
  but Create Alcool declare components; five spot-checks against the SRD
  stat blocks). Golden transcripts unchanged: the component gates still
  need deafened/ASF conditions no golden combat has.
2026-09-20 14:21:15 +02:00

13 lines
526 B
JSON

{
"name": "Surmount Affliction",
"level": 2,
"school": "abjuration",
"components": "V, S",
"range": "personal",
"save": "none",
"base_dc": 10,
"cast_time": "standard",
"effects": [],
"description": "You temporarily overcome one harmful condition on yourself (blinded, confused, dazed, dazzled, deafened, fatigued, frightened, paralyzed, shaken, or sickened) for 1 round/level — the condition's effect is suspended, not ended. No combat effect encoded: the engine has no condition-suspension mechanic."
}