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pf1e-simulator
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40088e1869b0f8584401866e6a809f5c7360e805
pf1e-simulator
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data
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ctan
f7886135bd
fix(rules): stabilize is a StabilizeEffect that auto-stabilizes a dying creature
2026-09-20 10:48:08 +02:00
..
maps
feat(grid): apply elevation to movement cost and high ground
2026-09-05 16:18:56 +02:00
monsters
fix(rules): lich stat block aligned to the KB entry - bestiary/lich.md gives hp 111 (11d6+55 plus 15 false life), Str 10, Int 22, Init +2 and 'Aura fear (60-ft. radius, DC 18)'; the JSON carried scenario-tuned 100 hp / Str 12 / Int 20 / Init +6 and the engine's feature-keyed aura constants carried 30 ft / DC 22 (BAB/touch/AC/saves/CON already conformed); the sim's own spell list is kept (the KB's prepared list includes spells outside data/spells/) and the choice is documented in the JSON notes and the README; golden tammara-vs-lich re-pinned for the two SRD-correct line changes (initiative d20=10+2=12 from the KB +2, Magic Missile DC17 = 10+1+6 from Int 22; damage unchanged - the 75 ft deployment distance stays beyond even the widened 60 ft aura, so no save die is consumed); +2 aura range tests (75 ft outside, 60 ft inside)
2026-09-19 23:05:25 +02:00
pcs
fix(rules): misty Scaled Skin electricity resist 5 and Maw or Claw bite 1d6 (SRD ARG daemon-spawn traits: resistance encoded in resistances, bite upgraded from the sheet's estimated 1d4 to the Medium 1d6 with the discrepancy recorded in notes)
2026-09-19 12:43:38 +02:00
spells
fix(rules): stabilize is a StabilizeEffect that auto-stabilizes a dying creature
2026-09-20 10:48:08 +02:00
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