e5691bdb6f
PF1e (CRB "Natural Attacks"): - Natural weapons (natural=true) get exactly one swing per full attack, regardless of BAB (no BAB iteratives for natural attacks). - Secondary natural attacks (secondary=true) attack at BAB -5; the Multiattack feat reduces this to -2. - Manifested in combat.py (_full_attack_weapon, _resolve_swing), models.py (AttackSpec.natural/secondary), 6 data JSONs, 4 new tests, and README documentation. 1461 passed, ruff clean, basedpyright 0 errors.
323 lines
11 KiB
Python
323 lines
11 KiB
Python
"""Combat data model — the boundary contract for the whole simulator.
|
|
|
|
Every combatant (PC from a Foundry sheet or hand-authored monster JSON) is
|
|
parsed into a `Combatant` exactly once, at the loading boundary. The engine
|
|
never sees raw JSON.
|
|
"""
|
|
|
|
from __future__ import annotations
|
|
|
|
from typing import Literal
|
|
|
|
from pydantic import BaseModel, ConfigDict, Field, field_validator
|
|
|
|
from pf1e_simulator.abilities import AbilitySpec # noqa: TC001
|
|
from pf1e_simulator.dice import DiceExpr, DiceParseError, parse_dice
|
|
|
|
|
|
class _FrozenModel(BaseModel):
|
|
model_config = ConfigDict(frozen=True, extra="forbid")
|
|
|
|
|
|
class AbilityScores(_FrozenModel):
|
|
str_score: int
|
|
dex_score: int
|
|
con_score: int
|
|
int_score: int
|
|
wis_score: int
|
|
cha_score: int
|
|
|
|
@property
|
|
def str_mod(self) -> int:
|
|
"""Strength ability modifier."""
|
|
return (self.str_score - 10) // 2
|
|
|
|
@property
|
|
def dex_mod(self) -> int:
|
|
"""Dexterity ability modifier."""
|
|
return (self.dex_score - 10) // 2
|
|
|
|
|
|
class ACProfile(_FrozenModel):
|
|
total: int
|
|
touch: int
|
|
flat_footed: int
|
|
|
|
|
|
class Saves(_FrozenModel):
|
|
fort: int
|
|
ref: int
|
|
will: int
|
|
|
|
|
|
class SkillSpec(_FrozenModel):
|
|
"""Definition of a PF1e skill."""
|
|
|
|
name: str
|
|
ability: Literal["str", "dex", "con", "int", "wis", "cha"]
|
|
trained_only: bool = False
|
|
armor_check_penalty: bool = False
|
|
|
|
|
|
class SkillRank(_FrozenModel):
|
|
"""A combatant's rank in a skill."""
|
|
|
|
rank: int = 0
|
|
class_skill: bool = False
|
|
armor_penalty: int = 0
|
|
|
|
|
|
# Predefined PF1e skills (37 skills)
|
|
PREDEFINED_SKILLS: dict[str, SkillSpec] = {
|
|
"acrobatics": SkillSpec(
|
|
name="Acrobatics", ability="dex",
|
|
trained_only=False, armor_check_penalty=True
|
|
),
|
|
"appraise": SkillSpec(
|
|
name="Appraise", ability="int",
|
|
trained_only=False, armor_check_penalty=False
|
|
),
|
|
"bluff": SkillSpec(
|
|
name="Bluff", ability="cha",
|
|
trained_only=False, armor_check_penalty=False
|
|
),
|
|
"climb": SkillSpec(
|
|
name="Climb", ability="str",
|
|
trained_only=False, armor_check_penalty=True
|
|
),
|
|
"craft": SkillSpec(
|
|
name="Craft", ability="int",
|
|
trained_only=True, armor_check_penalty=False
|
|
),
|
|
"diplomacy": SkillSpec(
|
|
name="Diplomacy", ability="cha",
|
|
trained_only=False, armor_check_penalty=False
|
|
),
|
|
"disable_device": SkillSpec(
|
|
name="Disable Device", ability="dex",
|
|
trained_only=True, armor_check_penalty=False
|
|
),
|
|
"disguise": SkillSpec(
|
|
name="Disguise", ability="cha",
|
|
trained_only=False, armor_check_penalty=False
|
|
),
|
|
"escape_artist": SkillSpec(
|
|
name="Escape Artist", ability="dex",
|
|
trained_only=False, armor_check_penalty=True
|
|
),
|
|
"fly": SkillSpec(
|
|
name="Fly", ability="dex",
|
|
trained_only=False, armor_check_penalty=True
|
|
),
|
|
"handle_animal": SkillSpec(
|
|
name="Handle Animal", ability="cha",
|
|
trained_only=True, armor_check_penalty=False
|
|
),
|
|
"heal": SkillSpec(
|
|
name="Heal", ability="wis",
|
|
trained_only=False, armor_check_penalty=False
|
|
),
|
|
"intimidate": SkillSpec(
|
|
name="Intimidate", ability="cha",
|
|
trained_only=False, armor_check_penalty=False
|
|
),
|
|
"knowledge_arcana": SkillSpec(
|
|
name="Knowledge (Arcana)", ability="int",
|
|
trained_only=True, armor_check_penalty=False
|
|
),
|
|
"knowledge_dungeoneering": SkillSpec(
|
|
name="Knowledge (Dungeoneering)", ability="int",
|
|
trained_only=True, armor_check_penalty=False
|
|
),
|
|
"knowledge_engineering": SkillSpec(
|
|
name="Knowledge (Engineering)", ability="int",
|
|
trained_only=True, armor_check_penalty=False
|
|
),
|
|
"knowledge_geography": SkillSpec(
|
|
name="Knowledge (Geography)", ability="int",
|
|
trained_only=True, armor_check_penalty=False
|
|
),
|
|
"knowledge_history": SkillSpec(
|
|
name="Knowledge (History)", ability="int",
|
|
trained_only=True, armor_check_penalty=False
|
|
),
|
|
"knowledge_local": SkillSpec(
|
|
name="Knowledge (Local)", ability="int",
|
|
trained_only=True, armor_check_penalty=False
|
|
),
|
|
"knowledge_nature": SkillSpec(
|
|
name="Knowledge (Nature)", ability="int",
|
|
trained_only=True, armor_check_penalty=False
|
|
),
|
|
"knowledge_nobility": SkillSpec(
|
|
name="Knowledge (Nobility)", ability="int",
|
|
trained_only=True, armor_check_penalty=False
|
|
),
|
|
"knowledge_planes": SkillSpec(
|
|
name="Knowledge (Planes)", ability="int",
|
|
trained_only=True, armor_check_penalty=False
|
|
),
|
|
"knowledge_religion": SkillSpec(
|
|
name="Knowledge (Religion)", ability="int",
|
|
trained_only=True, armor_check_penalty=False
|
|
),
|
|
"linguistics": SkillSpec(
|
|
name="Linguistics", ability="int",
|
|
trained_only=True, armor_check_penalty=False
|
|
),
|
|
"perception": SkillSpec(
|
|
name="Perception", ability="wis",
|
|
trained_only=False, armor_check_penalty=False
|
|
),
|
|
"perform": SkillSpec(
|
|
name="Perform", ability="cha",
|
|
trained_only=False, armor_check_penalty=False
|
|
),
|
|
"profession": SkillSpec(
|
|
name="Profession", ability="wis",
|
|
trained_only=True, armor_check_penalty=False
|
|
),
|
|
"ride": SkillSpec(
|
|
name="Ride", ability="dex",
|
|
trained_only=False, armor_check_penalty=True
|
|
),
|
|
"sense_motive": SkillSpec(
|
|
name="Sense Motive", ability="wis",
|
|
trained_only=False, armor_check_penalty=False
|
|
),
|
|
"sleight_of_hand": SkillSpec(
|
|
name="Sleight of Hand", ability="dex",
|
|
trained_only=True, armor_check_penalty=True
|
|
),
|
|
"spellcraft": SkillSpec(
|
|
name="Spellcraft", ability="int",
|
|
trained_only=True, armor_check_penalty=False
|
|
),
|
|
"stealth": SkillSpec(
|
|
name="Stealth", ability="dex",
|
|
trained_only=False, armor_check_penalty=True
|
|
),
|
|
"survival": SkillSpec(
|
|
name="Survival", ability="wis",
|
|
trained_only=False, armor_check_penalty=False
|
|
),
|
|
"swim": SkillSpec(
|
|
name="Swim", ability="str",
|
|
trained_only=False, armor_check_penalty=True
|
|
),
|
|
"use_magic_device": SkillSpec(
|
|
name="Use Magic Device", ability="cha",
|
|
trained_only=True, armor_check_penalty=False
|
|
),
|
|
}
|
|
class DamageComponent(_FrozenModel):
|
|
"""One damage roll with its types (e.g. 1d8 piercing).
|
|
|
|
The formula accepts an already-parsed DiceExpr (Foundry loader path) or a
|
|
plain notation string like "2d6+3" (hand-authored monster JSON path).
|
|
"""
|
|
|
|
formula: DiceExpr
|
|
types: list[str] = Field(min_length=1)
|
|
|
|
@field_validator("formula", mode="before")
|
|
@classmethod
|
|
def _parse_formula(cls, value: object) -> object:
|
|
if isinstance(value, str):
|
|
try:
|
|
return parse_dice(value)
|
|
except DiceParseError as exc:
|
|
msg = str(exc)
|
|
raise ValueError(msg) from exc
|
|
return value
|
|
|
|
|
|
class AttackSpec(_FrozenModel):
|
|
"""One attack menu entry (weapon or natural attack).
|
|
|
|
`count` captures repeated identical swings ("2x Talons") without listing
|
|
the same entry twice. `reach_ft` applies to melee/touch kinds,
|
|
`range_increment_ft` to ranged/touch kinds. `firearm` marks a ranged-touch
|
|
weapon (gun) whose shots resolve against touch AC within the first range
|
|
increment and against full AC beyond it. `two_handed` marks a weapon swung
|
|
in two hands (two-handed weapon, one-handed weapon used two hands, or a
|
|
primary natural with 1.5x Strength) — PF1e Power Attack rolls +50% damage
|
|
with such a weapon (CRB "Power Attack"). `reach_weapon` marks a weapon
|
|
with the reach weapon quality (CRB "Big and Little Creatures in Combat"):
|
|
it doubles the wielder's NATURAL reach but cannot strike at the wielder's
|
|
natural reach or less — the usable zone is a RING (dead zone = natural
|
|
reach). Without the flag a melee attack follows the creature's natural
|
|
reach, which is a DISK: a Large creature's natural attack (its JSON
|
|
`reach_ft` IS its natural reach, 10 ft) still strikes and threatens
|
|
adjacent squares. `natural` marks a natural weapon (bite, claw, etc.):
|
|
PF1e (CRB "Natural Attacks") grants no BAB iteratives for natural
|
|
weapons. `secondary` marks a secondary natural attack (tail, wing, etc.):
|
|
the engine applies -5 to the attack bonus (reduced to -2 with the
|
|
Multiattack feat).
|
|
"""
|
|
|
|
id: str
|
|
name: str
|
|
kind: Literal["melee", "ranged", "touch"]
|
|
attack_bonus: int
|
|
damage: list[DamageComponent] = Field(min_length=1)
|
|
damage_bonus: int = 0
|
|
crit_range: int = Field(default=20, ge=2, le=20)
|
|
crit_mult: int = Field(default=2, ge=2, le=4)
|
|
reach_ft: int = 5
|
|
reach_weapon: bool = False
|
|
range_increment_ft: int | None = None
|
|
count: int = Field(default=1, ge=1)
|
|
firearm: bool = False
|
|
two_handed: bool = False
|
|
natural: bool = False
|
|
secondary: bool = False
|
|
|
|
|
|
class DamageReduction(_FrozenModel):
|
|
"""DR amount and the damage types that bypass it; empty bypass = DR/—."""
|
|
|
|
amount: int = Field(ge=1)
|
|
bypass: frozenset[str] = frozenset()
|
|
|
|
|
|
class Combatant(_FrozenModel):
|
|
"""A fully parsed combatant, ready for the engine."""
|
|
|
|
id: str
|
|
name: str
|
|
level: int = Field(ge=1)
|
|
size: str = "Medium"
|
|
creature_type: Literal["living", "undead", "construct"] = "living"
|
|
abilities: AbilityScores
|
|
hp_max: int = Field(ge=1)
|
|
ac: ACProfile
|
|
bab: int
|
|
initiative_mod: int
|
|
speed_land_ft: int = Field(ge=0)
|
|
speed_fly_ft: int | None = None
|
|
saves: Saves
|
|
attacks: list[AttackSpec]
|
|
dr: DamageReduction | None = None
|
|
cr: str | None = None
|
|
xp: int | None = None
|
|
source: str = ""
|
|
notes: str = ""
|
|
features: list[AbilitySpec] = []
|
|
skills: dict[str, SkillRank] = Field(default_factory=dict)
|
|
cmb: int | None = None # Combat Maneuver Bonus
|
|
cmd: int | None = None # Combat Maneuver Defense
|
|
casting_ability: str = "wis" # ability used for spell DCs: str/dex/con/int/wis/cha
|
|
spell_slots: dict[int, int] = Field(default_factory=dict) # max slots per spell level
|
|
resources: dict[str, int] = Field(default_factory=dict) # resource pools per combat
|
|
metamagic_feats: list[str] = Field(default_factory=list) # e.g. Empower/Maximize/Extend Spell
|
|
spells: list[str] = Field(default_factory=list)
|
|
spell_resistance: int = 0
|
|
resistances: dict[str, int] = Field(default_factory=dict)
|
|
immunities: tuple[str, ...] = ()
|
|
# PF1e (SRD "Surprise"): "If some but not all of the combatants are aware
|
|
# of their opponents, a surprise round happens before regular rounds
|
|
# begin." Unaware combatants do not act in the surprise round. Default
|
|
# True keeps every existing encounter on a full first round.
|
|
aware: bool = True
|