Files
pf1e-simulator/data/spells/saving_finale.json
T

13 lines
777 B
JSON

{
"name": "Saving Finale",
"level": 1,
"school": "evocation",
"range": "close",
"save": "will",
"harmless": true,
"base_dc": 10,
"cast_time": "immediate",
"effects": [],
"description": "SRD spells/saving-finale.md: immediate action, requires an active bardic performance - when a creature affected by your bardic performance fails a saving throw, end the performance to let it immediately reroll the failed save and take the new result. Will negates (harmless). Deferred: rerolling an already-resolved save needs a post-save reaction hook plus a bardic-performance resource gate (the engine's saves are one-shot resolutions with no reroll window), a cross-cutting redesign. No combat effect encoded; the immediate casting time is kept for data fidelity."
}